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Backup of this wiki: https://github.com/iridos/jugglingpatterns-wiki/ - text of pages in github-wiki: https://github.com/iridos/jugglingpatterns-wiki/wiki


The goal of this wiki is to offer "learning paths", in which you can begin with simple juggling patterns and then get a suggestion for a few patterns with increasing difficulty. Note that there are different "dimensions" of difficulty, so there is more than one starting point. (For example being able to pass 7 clubs in a 2-count will not help you much in doing a 3 ball Mill's Mess)
The goal of this wiki is to provide a collection of juggling patterns, organized into "learning paths" that contain patterns of increasing difficulty.


== Theory ==


a.k.a "what do all the numbers mean"


The wiki tries to answer the question:
Most patterns can be described best by a juggling math called [[Siteswap]], and from that it is possible to do animations and tell passers what they have to do and how they have to start the pattern. You don't need to know how this works to juggle the patterns, but you will constantly see traces of the theory being used throughout the pages and at some point understanding will be helpful. This is described here:
<center><b>"What should I try learning next?"</b></center>
and also:
<center><b>"I want to learn this (for me right now difficult) pattern, how do I get there"</b></center>


* Entry point [[Siteswap]]


== Beginning Passing ==


There are many other juggling resources, but most of them do either provide no difficulty rating - or neglegt that there is more than one type of difficulty that a juggling pattern can have. Here, I tried to group patterns with common traits and also a common set of difficulty-types.
Teaching people passing clubs.
For the pattern labeled as "assymetric", one of passer is supposed to be far more advanced than the other, who needs no previous experience.


Entry points are provided for each type of throw, as each kind of throw needs a different throwing technique.
It is not necessary to be able to juggle 3 clubs alone for the "beginner" side of the patterns.


These entry points are labeled as "Beginning with [...]" and primarily focus on building proficiency with a single throw type before progressing to more complex patterns that incorporate multiple throw types.
=== Zaps // Candlestick throws ===


<!--
* [[ Throwing first Zaps ]]
== Before All Else (TODO) ==
* [[ zap zap zip ]]
* [[ 5-club 1-count with zaps ]]
* [[ 3 ball cascade]]
* [[ First Tricks with 3 balls]]
-->


=== Normal Passes ===
== Entry Patterns ==


These patterns are suitable for beginners. It helps a lot if one juggler is more experienced and can throw very nice, high and slow passes. All patterns only use one throw type (on the beginner side). Note that being suitable for beginners does not in all cases mean that these patterns are easy if you already have experience passing clubs in e.g. 4-count, 3-count, 2-count. These patterns tolerate much faster and lower passes than the patterns here. Also, the pattern sequences here will often feel complex if you only did a lot of n-count type patterns until you get used to them.
* [[ Throwing the first normal passes ]]


<!-- Note on galleries: caption text must follow the pipe symbol without a space, else this is interpreted as a line starting with space and becomes preformatted text that way -->
* [[ Assymetric n-count vs 1-count ]]
* [[ 5-club 1-count ]]
* [[ 720 - zip-pass ]]
* [[ 5-club 2-count ]]


<gallery heights=300px widths=300px mode="packed-overlay" align="left"> <!--mode="packed-hover"-->
== "Selfless Passing" (Zips and Passes) ==
image:one-zap2.svg |link=Beginning Zaps |<font size=+1> Beginning Zaps</font>
image:one-pass-notext.svg |link=Beginning Single Passes |<font size=+1> Beginning Single Passes</font>
image:selfs.svg |link=Juggling 3 Objects Alone |<font size=+1> Juggling 3 Objects Alone</font>


</gallery>
* [[ inverted parsnip ]] - 4 clubs - PZZPZ
* [[ parsnip ]] - 5 clubs - PPZPZ
* [[ PPPPZ ]] - 6 clubs
* [[ 7-club 1-count ]]


== Single-Passes // Zaps ==
<!--
<gallery heights=250px widths=350px mode="packed-overlay" align="left">
The purpose of this wiki is to help you find the 1-3 new juggling patterns or tricks, that you want to try next. There are many resources on juggling patterns available on the net, but I often found myself overwhelmed by a long list of patterns of varying difficulty without a clear indicator on what single pattern to try out.
image:one-pass-notext.svg |link=Selfless Passing |<font size=+1> Selfless Passing<br> 4 to 7 clubs </font>
image:N-count.svg |link=Selfs and Passes|<font size=+1> Selfs and Passes</font>


image:N-count-zaps.svg |link=Selfs and Zaps|<font size=+1> Selfs and Zaps</font>
image:zapnips.svg |link=Zapnips (Zaps on Parsnips) |<font size=+1> Zaps on Parsnip </font> (Passes + Zaps)</font>
</gallery>


== Difficulty ==
== Theory ==
<gallery heights=300px widths=300px mode="packed-overlay"> <!--mode="packed-hover"-->
image:Theory.svg |link=Siteswap |<font size=+1> Siteswap - Juggling Math</font>
</gallery>


There is often no clear difficulty comparison between two patterns, because there is more than one type of difficulty in juggling. One can imagine them as difficulty dimensions - like axes on a coordinate system. A pattern can be easier than another one on one axis, but more difficult on another.


== Double Passes==
Types of difficulties include:
<gallery heights=300px widths=300px mode="packed-overlay"> <!--mode="packed-hover"-->
* height of throws
image:7-club-2-count.svg |link=Double Passes |<font size=+1> Double Passes</font>
** number of high throws
</gallery>
** difference in height between highest and lowest throw
* length and/or complexity of sequence


== Heffs (Double Selfs) ==
Things that push your level back towards beginner:
<gallery heights=300px widths=300px mode="packed-overlay"> <!--mode="packed-hover"-->
* different object to juggle (ball vs club vs ring)
image:why-not.svg |link=Why-Not Family |<font size=+1> Why-Not Family </font>
* different type of throws (crossed arms/mills mess, body throws in pattern)
image:popcorn.svg |link=Popcorn Family |<font size=+1>The Popcorn Family<br>(7clubs w heffs)</font>
</gallery>


== 1 Juggler ==
<!-- == Holy Grail ==
[[learning the 3 ball cascade]]


Ok, I included this too early, because it was such a good story, although I hadn't progressed there myself.
[[first steps after 3 ball cascade]]
The Patterns I collected aren't so good trainings patterns, as we figured out when trying ourselves because in period 5, the double passes trigger each other, which makes the patterns unstable more quickly, as any bad double pass leads to another bad double pass and onto a downward spiral
<gallery heights=300px widths=400px mode="packed-overlay">
image:DragonsGrail.jpg | link=Quest for the Holy Grail|<font size=+1>Quest for the Holy Grail<br>(zaps+double passes)</font>
</gallery>
-->


== Other Juggling Resources ==
[[goal 4 ball fountain]]


[[Other Juggling Resources]]
[[goal 5 ball cascade]]


== 2 Jugglers ==
== Unfinished ==
* [[goal 7 club 1-count]]: parsnip series


[[Todo]] main page overview of unwritten pages
* [[why nots]]

* [[ half-synchronous n-counts ]] 4 count and friends

* [[list of asymmetric passing patterns]] patterns with different difficulty for both passers

== 3 Jugglers ==
== 4 Jugglers ==
== 5 Jugglers ==
== 6 Jugglers ==
== N Jugglers ==
-->

Revision as of 12:35, 8 April 2025

Backup of this wiki: https://github.com/iridos/jugglingpatterns-wiki/ - text of pages in github-wiki: https://github.com/iridos/jugglingpatterns-wiki/wiki

The goal of this wiki is to provide a collection of juggling patterns, organized into "learning paths" that contain patterns of increasing difficulty.


The wiki tries to answer the question:

"What should I try learning next?"

and also:

"I want to learn this (for me right now difficult) pattern, how do I get there"


There are many other juggling resources, but most of them do either provide no difficulty rating - or neglegt that there is more than one type of difficulty that a juggling pattern can have. Here, I tried to group patterns with common traits and also a common set of difficulty-types.

Entry points are provided for each type of throw, as each kind of throw needs a different throwing technique.

These entry points are labeled as "Beginning with [...]" and primarily focus on building proficiency with a single throw type before progressing to more complex patterns that incorporate multiple throw types.


Entry Patterns

These patterns are suitable for beginners. It helps a lot if one juggler is more experienced and can throw very nice, high and slow passes. All patterns only use one throw type (on the beginner side). Note that being suitable for beginners does not in all cases mean that these patterns are easy if you already have experience passing clubs in e.g. 4-count, 3-count, 2-count. These patterns tolerate much faster and lower passes than the patterns here. Also, the pattern sequences here will often feel complex if you only did a lot of n-count type patterns until you get used to them.


Single-Passes // Zaps

Theory


Double Passes

Heffs (Double Selfs)


Other Juggling Resources

Other Juggling Resources

Unfinished

Todo main page overview of unwritten pages