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The purpose of this wiki is to help you find the 1-3 new juggling patterns or tricks, that you want to try next. There are many resources on juggling patterns available on the net, but I often found myself overwhelmed by a long list of patterns of varying difficulty without a clear indicator on what single pattern to try out.
The goal of this wiki is to provide a collection of juggling patterns, organized into "learning paths" that contain patterns of increasing difficulty.




== Difficulty ==


The wiki tries to answer the question:
There is often no clear difficulty comparison between two patterns, because there is more than one type of difficulty in juggling. One can imagine them as difficulty dimensions - like axes on a coordinate system. A pattern can be easier than another one on one axis, but more difficult on another.
<center><b>"What should I try learning next?"</b></center>
and also:
<center><b>"I want to learn this (for me right now difficult) pattern, how do I get there"</b></center>


Types of difficulties include:
* height of throws
** number of high throws
** difference in height between highest and lowest throw
* length and/or complexity of sequence


Things that push your level back towards beginner:
* different object to juggle (ball vs club vs ring)
* different type of throws (crossed arms/mills mess, body throws in pattern)


There are many other juggling resources, but most of them do either provide no difficulty rating - or neglegt that there is more than one type of difficulty that a juggling pattern can have. Here, I tried to group patterns with common traits and also a common set of difficulty-types.
== 1 Juggler ==
[[learning the 3 ball cascade]]


Entry points are provided for each type of throw, as each kind of throw needs a different throwing technique.
[[first steps after 3 ball cascade]]


These entry points are labeled as "Beginning with [...]" and primarily focus on building proficiency with a single throw type before progressing to more complex patterns that incorporate multiple throw types.
[[goal 4 ball fountain]]


<!--
[[goal 5 ball cascade]]
== Before All Else (TODO) ==
* [[ 3 ball cascade]]
* [[ First Tricks with 3 balls]]
-->


== 2 Jugglers ==
== Entry Patterns ==
* [[goal 7 club 1-count]]: parsnip series


These patterns are suitable for beginners. It helps a lot if one juggler is more experienced. All patterns only use one throw type (on the beginner side). Note that being suitable for beginners does not in all cases mean that these patterns are easy if you already have experience passing clubs.
* [[why nots]]


<gallery heights=300px widths=300px mode="packed-overlay"> <!--mode="packed-hover"-->
* [[ half-synchronous n-counts ]] 4 count and friends
image:one-zap2.svg | link=Beginning Zaps | <font size=+1> Beginning Zaps</font>
image:one-pass-notext.svg | link=Beginning Single Passes | <font size=+1> Beginning Single Passes</font>
image:selfs.svg | link=Juggling 3 Objects Alone | <font size=+1> Juggling 3 Objects Alone</font>
</gallery>


== Single-Passes // Zaps ==
* [[list of asymmetric passing patterns]] patterns with different difficulty for both passers
<gallery heights=250px widths=350px mode="packed-overlay" align="left"> <!--mode="packed-hover"-->
image:one-pass-notext.svg | link=Selfless Passing|<font size=+1> Selfless Passing<br> 4 to 7 clubs </font>
image:N-count.svg | link=Selfs and Passes|<font size=+1> Selfs and Passes</font>


image:N-count-zaps.svg | link=Selfs and Zaps|<font size=+1> Selfs and Zaps</font>
== 3 Jugglers ==
image:zapnips.svg | link=Zapnips (Zaps on Parsnips) | <font size=+1> Zaps on Parsnip </font> (Passes + Zaps)
== 4 Jugglers ==
</gallery>
== 5 Jugglers ==

== 6 Jugglers ==
== N Jugglers ==
== Theory ==
<gallery heights=300px widths=300px mode="packed-overlay"> <!--mode="packed-hover"-->
image:Theory.svg | link=Siteswap | <font size=+1> Siteswap - Juggling Math
</gallery>


== Double Passes==
<gallery heights=300px widths=300px mode="packed-overlay"> <!--mode="packed-hover"-->
image:7-club-2-count.svg | link=Double Passes | <font size=+1> Double Passes
</gallery>

== Heffs (Double Selfs) ==
<gallery heights=300px widths=300px mode="packed-overlay"> <!--mode="packed-hover"-->
image:why-not.svg | link=Why-Not Family |<font size=+1> Why-Not Family </font>
image:popcorn.svg | link=Popcorn Family |<font size=+1>The Popcorn Family<br>(7clubs w heffs)</font>
</gallery>

<!-- == Holy Grail ==

Ok, I included this too early, because it was such a good story, although I hadn't progressed there myself.
The Patterns I collected aren't so good trainings patterns, as we figured out when trying ourselves because in period 5, the double passes trigger each other, which makes the patterns unstable more quickly, as any bad double pass leads to another bad double pass and onto a downward spiral
<gallery heights=300px widths=400px mode="packed-overlay"> <!--mode="packed-hover"-->
image:DragonsGrail.jpg | link=Quest for the Holy Grail|<font size=+1>Quest for the Holy Grail<br>(zaps+double passes)</font>
</gallery>
-->

== Other Juggling Resources ==

[[Other Juggling Resources]]

== Unfinished ==

[[Todo]] main page overview of unwritten pages

Latest revision as of 09:55, 25 October 2024

The goal of this wiki is to provide a collection of juggling patterns, organized into "learning paths" that contain patterns of increasing difficulty.


The wiki tries to answer the question:

"What should I try learning next?"

and also:

"I want to learn this (for me right now difficult) pattern, how do I get there"


There are many other juggling resources, but most of them do either provide no difficulty rating - or neglegt that there is more than one type of difficulty that a juggling pattern can have. Here, I tried to group patterns with common traits and also a common set of difficulty-types.

Entry points are provided for each type of throw, as each kind of throw needs a different throwing technique.

These entry points are labeled as "Beginning with [...]" and primarily focus on building proficiency with a single throw type before progressing to more complex patterns that incorporate multiple throw types.


Entry Patterns

These patterns are suitable for beginners. It helps a lot if one juggler is more experienced. All patterns only use one throw type (on the beginner side). Note that being suitable for beginners does not in all cases mean that these patterns are easy if you already have experience passing clubs.

Single-Passes // Zaps

Theory


Double Passes

Heffs (Double Selfs)

image:DragonsGrail.jpg | link=Quest for the Holy Grail|Quest for the Holy Grail
(zaps+double passes)
</gallery> -->

Other Juggling Resources

Other Juggling Resources

Unfinished

Todo main page overview of unwritten pages