Zap-zap-zip Feeds: Difference between revisions
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We calculated these… and in a blast of inspiration, I named them all Zap-The-<fedee-pattern> as far as that was possible. |
We calculated these… and in a blast of inspiration, I named them all Zap-The-<fedee-pattern> as far as that was possible. |
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== Symmetric variants (both feedees have the same pattern) == |
== Symmetric variants (both feedees have the same pattern) == |
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these are also compatible, so one feedee can do killer bunny/zap-zip-zip/the-real-5c-why-not and the other feedee any of the other patterns. Sorted by increasing fedee difficulty. |
these are also compatible, so one feedee can do killer bunny/zap-zip-zip/the-real-5c-why-not and the other feedee any of the other patterns. Sorted by increasing fedee difficulty. |
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The feeder can also add a club and do 558 (zap zap heff) instead of 552 (zap zap zip) |
The feeder can also add a club and do 558 (zap zap heff) instead of 552 (zap zap zip) - which is massively more difficult than zap-zap-zip. |
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* Zap-The- |
* [[Zap-The-Lame-Duck]] |
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* Zap-The-Killer-Bunny |
* [[Zap-The-Killer-Bunny]] |
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* Zap-The-Real-5-club-Why-Not |
* [[Zap-The-Real-5-club-Why-Not]] |
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Feedees can also have passes - but this increases difficulty quite a bit because now the clubs of feder and fedee are on the same pathway. I.e. the pattern either has straight zaps vs straight passes or diagonal zaps vs diagonal passes. Probably diagonal makes it easier to avoid collisions, but then the feeder has to do supercross |
Feedees can also have passes - but this increases difficulty quite a bit because now the clubs of feder and fedee are on the same pathway. I.e. the pattern either has straight zaps vs straight passes or diagonal zaps vs diagonal passes. Probably diagonal makes it easier to avoid collisions, but then the feeder has to do supercross |
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* Zap-The-Coconut-Laden-Swallow |
* [[Zap-The-Coconut-Laden-Swallow]] |
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* Zap-The-French-Three-Count |
* [[Zap-The-French-Three-Count]] |
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== Assymetric Variants (Different Fedee Roles) == |
== Assymetric Variants (Different Fedee Roles) == |
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Assymetric Variants usually happen by "splitting" a killer bunny (456, flip, zap, self) so that one feedee has more/all selfs and the other has more/all flips. Flip-Flip can as usually be converted to self-zip |
Assymetric Variants usually happen by "splitting" a killer bunny (456, flip, zap, self) so that one feedee has more/all selfs and the other has more/all flips. Flip-Flip can as usually be converted to self-zip |
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* zap-zap-zip vs zap-self-self and zap-self-zip |
* [[zap-zap-zip vs zap-self-self and zap-self-zip]] |
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one round of killer bunny and one round split roles: |
one round of killer bunny and one round split roles: |
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* zap-zap-zip vs zap-self-self+kb and zap-self-zip+kb |
* [[zap-zap-zip vs zap-self-self+kb and zap-self-zip+kb]] |
Latest revision as of 14:13, 17 December 2024
Zap-Zap-Zip can be the feeder in several patterns.
We calculated these… and in a blast of inspiration, I named them all Zap-The-<fedee-pattern> as far as that was possible.
Symmetric variants (both feedees have the same pattern)
these are also compatible, so one feedee can do killer bunny/zap-zip-zip/the-real-5c-why-not and the other feedee any of the other patterns. Sorted by increasing fedee difficulty.
The feeder can also add a club and do 558 (zap zap heff) instead of 552 (zap zap zip) - which is massively more difficult than zap-zap-zip.
Feedees can also have passes - but this increases difficulty quite a bit because now the clubs of feder and fedee are on the same pathway. I.e. the pattern either has straight zaps vs straight passes or diagonal zaps vs diagonal passes. Probably diagonal makes it easier to avoid collisions, but then the feeder has to do supercross
Assymetric Variants (Different Fedee Roles)
Assymetric Variants usually happen by "splitting" a killer bunny (456, flip, zap, self) so that one feedee has more/all selfs and the other has more/all flips. Flip-Flip can as usually be converted to self-zip
one round of killer bunny and one round split roles: