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The goal of this wiki is to offer "learning paths", starting with simple juggling patterns and then offering a suggestion for a few patterns with increasing difficulty.
The goal of this wiki is to offer "learning paths", which begin with simple juggling patterns and then for each pattern offer a few similar patterns with increasing difficulty. There are different types - "dimensions" of difficulty, so there is more than one starting point for each type of throw. Entry points with no/little experience all start with "Beginning with"


The schema below tries to start with different patterns that (mostly) use only one throw type. Only when that throw has been practiced in different patterns, mix the trow with one or several different throw types is introduced.
BUT: There is more than one type of difficulty and so there is more than one starting point. (For example being able to pass 7 clubs in a 2-count will not help you much in doing a 3 ball Mill's Mess)


Within each section, difficulty increases (sometimes a lot) as you proceed in the section.
Each throw type has its own type of difficulty, as has combining different throw types, as has remembering and executing longer pattern sequences of different throws.

The exercises below try to start with different patterns that use only one throw type (and [[zip]]s). And only when that throw has been practiced in different patterns tries to mix it with a different throw type.


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<!-- == Before All Else ==
== Beginning with one type of throw ==
* [[ 3 ball cascade]]
* [[ First Tricks with 3 balls]]
-->


== Beginning Zaps // Candlestick throws ==
[[image:one-zap2.png|thumb|upright=0.5]]


It is not necessary to be able to juggle 3 clubs alone. If thrown as described, they are easier for people not experienced with clubs than passes.
=== [[Beginning Zaps]] ===
* [[ Throwing first Zaps ]]
[[image:one-zap2.png|thumb|upright=0.3]]
* [[ zap zap zip ]]
* [[ 5-club 1-count with zaps ]]
* [[zap-zip-flip-zap-flip - 55244 ]]
* [[5525524]]


== Beginning Normal Passes ==
"No turn" passes. It is not necessary to be able to juggle 3 clubs alone
Passes are probably easier than selfs for several reasons.


Teaching people passing clubs:
=== [[Beginning Normal Single Passes]] ===
For the pattern labeled as "assymetric", one of passer is supposed to be far more advanced than the other, who needs no previous experience.
[[image:throwing-a-pass.png|thumb|upright=0.3]]
Pass to another person, the club turns once until caught.
* if one juggler is more experieced, mixed-difficulty patterns are provided.
* It is not necessary to be able to juggle 3 clubs alone
Next difficulty: "Selfless Passing" or "Selfs and Passes"


[[image:throwing-a-pass.png|thumb|upright=0.5]]
=== Beginning Selfs - aka [[Juggling 3 Clubs]] ===
It is not necessary to be able to juggle 3 clubs alone (for the "beginner" side of the patterns when assymetric)
* From the 3 ball cascade to juggling 3 clubs


* [[ Throwing the first normal passes ]]
=== [[Selfless Passing]] ===
* Only zips and passes - continues with "throwing only passes"
* Starts with 4 clubs (4 passes, 3 zips) and ends with 7-clubs and only passes.


* [[ Assymetric n-count vs 1-count ]]
== Combining passes with selfs ==
* [[ 5-club 1-count ]]
* [[ 720 - zip-pass ]]


Next steps: "Selfless Passing" or "Selfs and Passes"
=== First [[Zaps and Selfs]] ===


=== Selfs and Passes ===
== Beginning Selfs - Juggling 3 Clubs ==
* [[Beginning Selfs - Juggling 3 Clubs]]


== "Selfless Passing" (Zips and Passes) ==
==== [[5 club Training Patterns of 6-club n-counts]] ====
[[Selfless Passing ]]
==== [[6 club Half-Synchronous patterns]] ====
* right hand of both jugglers throws at the same time), a.k.a "normal passing"
* 6 club 4-count to 1-count, PPS etc.
==== [[Jim's version of 6 club Half-Synchronous patterns]] ====


* [[ inverted parsnip ]] - 4 clubs - PZZPZ
== Adding Throws with Doubles to the Pattern ==
* [[ parsnip ]] - 5 clubs - PPZPZ
* [[The ugly brother of parsnip - 77272]] - 5 clubs - PPPZZ
* [[ PPPPZ ]] - 6 clubs
* [[ 7-club 1-count ]]


== Training Patterns Selfs and any kind of pass (zap, single pass, double pass) ==
=== [[Double Passes]] ===
* requires patterns with selfs and passes
=== [[Heff]]s in Solo Patterns - [[solo 4 club exercises]] ===
* Exercise patterns for learning 4 clubs
=== [[Heffs in Passing Patterns]] ===


==== Tricks with Heffs in 4-count, 3-count ====
* [[ 5-club 4-count]]
* [[ 5-club 3-count]]
* can be done as a one-time trick or a pattern
* [[ 5-club 2-count ]]
==== First patterns with a heff - 5 club why nots ====


== Zaps and Selfs ==
==== The why not family - 6 clubs ====

[[5-club 2-counts with zaps]] (dead bunny and killer bunny)

Asyncronous patterns resembling n-count for each juggler. One throws passes, the other throws zaps. They are not very nice patterns, hence the name:
* [[The Ugly-counts]]

This is a good "real" start into patterns with zaps and selfs, because the zip-self can just be substituted with doing nothing.
* [[zap-self-zip-self-self 56662]]

The next patterns already mix high selfs and low zaps:

* [[75666 pass,self,self,zap,self]]
* [[7566666 pass,self,self,self,zap,self,self]]

== Single Passes and Selfs ==

'''6 club Half-Synchronous patterns''' (right hand of both jugglers throws at the same time), a.k.a "normal passing":

* [[6-club 4-count]]
* [[6-club 3-count]]
* [[6-club 2-count]]
* [[6-club 1-count]]
* [[6-club PPS - Pass Pass Self ]]
* [[6-club Chocolate bar - PPSS]]
* [[6-club Vanilla bar - PSSP]]

"Jim's" version of those patterns:

* [[6-club Jim's 4-count]]
* [[6-club Jim's 3-count]]
* [[6-club Jim's 2-count - 77466]]
* [[6-club Jim's 1-count]]
* [[6-club Jim's PPS]]

== Double Passes ==

* [[early double]] - in 4-count, 3-count, 2-count, etc?
* [[late double]] - in 4-count, 3-count, 2-count
* [[ Throwing the first double passes ]] - self-pass
* [[pass-self vs dpass-zip 7962]]
* [[doublepass-zip]] <4p|1><1|4p>
* dpass self zip self zip - 96622
* PZPZPZZ (doubles) - 9229922

== Heffs in Solo Patterns - 4 club exercises ==

Recommended solo-patterns before you start:
* [[solo 423]]
* [[solo 40]] - two clubs in one hand with doubles
* [[solo 441]]
* [[solo 4 clubs with doubles]]

== [[Heff]]s in Passing Patterns ==

Tricks, typically done in 4-count, 3-count, etc.

* [[441 heff,heff,zip in 4-count]]
* [[heff,hold in 3-count]]
* [[heff,hold in 4-count]]
* [[heff,zap in 4-count]]

First patterns with a heff - 5 club why nots
* [[5c why-not]]
* [[5c not-why]]

The why not family - 6 clubs:

* [[Why not]]
* [[Not why]]
* [[Maybe]]
* [[Not likely]]
* [[Only Sunday with good weather]]

7 club why nots:
* [[7 club why-not 9968926]]
* [[7 club not-why 9689962]]


==== 7 club why nots ====
<!--
== Double Selfs in Solo Patterns // Learning the 5 Ball Cascade ==
== Double Selfs in Solo Patterns // Learning the 5 Ball Cascade ==
The "normal" 5 club cascade is juggled with double selfs. Usually long before that you learn to juggle 5 balls.
The "normal" 5 club cascade is juggled with double selfs. Usually long before that you learn to juggle 5 balls.
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* [[DP DP DP DP DP DP Z vs. P P Z P P P]]
* [[DP DP DP DP DP DP Z vs. P P Z P P P]]


== Here Be Dragons ==
== Here Be Dragons - The Quest for the Holy Grail ==


A dragon is a double pass followed by a zap. They both arrive at the same hand, the zap first.
A dragon is a double pass followed by a zap. They both arrive at the same hand, the zap first.
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* [[97522]]
* [[97522]]
* [[Holy Grail - 975]]
* [[Holy Grail - 975]]
-->


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Revision as of 09:10, 10 June 2022

The goal of this wiki is to offer "learning paths", which begin with simple juggling patterns and then for each pattern offer a few similar patterns with increasing difficulty. There are different types - "dimensions" of difficulty, so there is more than one starting point for each type of throw. Entry points with no/little experience all start with "Beginning with"

The schema below tries to start with different patterns that (mostly) use only one throw type. Only when that throw has been practiced in different patterns, mix the trow with one or several different throw types is introduced.

Within each section, difficulty increases (sometimes a lot) as you proceed in the section.


Beginning Zaps // Candlestick throws

One-zap2.png

It is not necessary to be able to juggle 3 clubs alone. If thrown as described, they are easier for people not experienced with clubs than passes.

Beginning Normal Passes

Passes are probably easier than selfs for several reasons.

Teaching people passing clubs: For the pattern labeled as "assymetric", one of passer is supposed to be far more advanced than the other, who needs no previous experience.

Throwing-a-pass.png

It is not necessary to be able to juggle 3 clubs alone (for the "beginner" side of the patterns when assymetric)

Next steps: "Selfless Passing" or "Selfs and Passes"

Beginning Selfs - Juggling 3 Clubs

"Selfless Passing" (Zips and Passes)

Selfless Passing

Training Patterns Selfs and any kind of pass (zap, single pass, double pass)

Zaps and Selfs

5-club 2-counts with zaps (dead bunny and killer bunny)

Asyncronous patterns resembling n-count for each juggler. One throws passes, the other throws zaps. They are not very nice patterns, hence the name:

This is a good "real" start into patterns with zaps and selfs, because the zip-self can just be substituted with doing nothing.

The next patterns already mix high selfs and low zaps:

Single Passes and Selfs

6 club Half-Synchronous patterns (right hand of both jugglers throws at the same time), a.k.a "normal passing":

"Jim's" version of those patterns:

Double Passes

Heffs in Solo Patterns - 4 club exercises

Recommended solo-patterns before you start:

Heffs in Passing Patterns

Tricks, typically done in 4-count, 3-count, etc.

First patterns with a heff - 5 club why nots

The why not family - 6 clubs:

7 club why nots:

Double Selfs in Solo Patterns // Learning the 5 Ball Cascade

The "normal" 5 club cascade is juggled with double selfs. Usually long before that you learn to juggle 5 balls.

The patterns for practicing double selfs and for preparing you for each 5-object pattern are mostly the same.

Triple Selfs in Solo Patterns

Popcorns (Heffs or Triple selfs)

Doubles vs Passes

Here Be Dragons - The Quest for the Holy Grail

A dragon is a double pass followed by a zap. They both arrive at the same hand, the zap first.