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* [[ First Tricks with 3 balls]]
* [[ First Tricks with 3 balls]]
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== Entry Patterns ==


These patterns are suitable for beginners. It helps a lot if one juggler is experienced.
== Beginning Zaps // Candlestick throws ==
[[image:one-zap2.png|thumb|upright=0.5]]


* [[Beginning Zaps]]
It is not necessary to be able to juggle 3 clubs alone. If thrown as described, they are easier for people not experienced with clubs than passes.
[[image:one-zap2.png|thumb|upright=0.5|Zaps]]
* [[ Throwing first Zaps ]]
* [[ zap zap zip ]]
* [[ 5-club 1-count with zaps ]]
* [[zap-zip-flip-zap-flip - 55244 ]]
* [[5525524]]

== Beginning Normal Passes ==
Passes are probably easier than selfs for several reasons.

Teaching people passing clubs:
For the pattern labeled as "assymetric", one of passer is supposed to be far more advanced than the other, who needs no previous experience.


* [[Beginning Single Passes]]
[[image:throwing-a-pass.png|thumb|upright=0.5]]
[[image:throwing-a-pass.png|thumb|upright=0.5]]
It is not necessary to be able to juggle 3 clubs alone (for the "beginner" side of the patterns when assymetric)

* [[ Throwing the first normal passes ]]

* [[ Assymetric n-count vs 1-count ]]
* [[ 5-club 1-count ]]
* [[ 720 - zip-pass ]]

Next steps: "Selfless Passing" or "Selfs and Passes"


== Beginning Selfs - Juggling 3 Clubs ==
* [[Beginning Selfs - Juggling 3 Clubs]]
* [[Beginning Selfs - Juggling 3 Clubs]]



Revision as of 09:26, 10 June 2022

The goal of this wiki is to offer "learning paths", of similar patterns with increasing difficulty.

There are different types of difficulty, so there is more than one starting point for each type of throw. Entry points with no/little experience all start with "Beginning with"

The beginnings (mostly) use only one throw type. When that throw has been practiced in different patterns, we start mixing different throw types.


Entry Patterns

These patterns are suitable for beginners. It helps a lot if one juggler is experienced.

Zaps
Throwing-a-pass.png

"Selfless Passing" (Zips and Passes)

Selfless Passing

Training Patterns Selfs and any kind of pass (zap, single pass, double pass)

Zaps and Selfs

5-club 2-counts with zaps (dead bunny and killer bunny)

Asyncronous patterns resembling n-count for each juggler. One throws passes, the other throws zaps. They are not very nice patterns, hence the name:

This is a good "real" start into patterns with zaps and selfs, because the zip-self can just be substituted with doing nothing.

The next patterns already mix high selfs and low zaps:

Single Passes and Selfs

6 club Half-Synchronous patterns (right hand of both jugglers throws at the same time), a.k.a "normal passing":

"Jim's" version of those patterns:

Double Passes

Heffs in Solo Patterns - 4 club exercises

Recommended solo-patterns before you start:

Heffs in Passing Patterns

Tricks, typically done in 4-count, 3-count, etc.

First patterns with a heff - 5 club why nots

The why not family - 6 clubs:

7 club why nots:

Double Selfs in Solo Patterns // Learning the 5 Ball Cascade

The "normal" 5 club cascade is juggled with double selfs. Usually long before that you learn to juggle 5 balls.

The patterns for practicing double selfs and for preparing you for each 5-object pattern are mostly the same.

Triple Selfs in Solo Patterns

Popcorns (Heffs or Triple selfs)

Doubles vs Passes

Here Be Dragons - The Quest for the Holy Grail

A dragon is a double pass followed by a zap. They both arrive at the same hand, the zap first.