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The goal of this wiki is to offer "learning paths", starting with simple juggling patterns and then offering a suggestion for a few patterns with increasing difficulty.
The goal of this wiki is to offer "learning paths", of similar patterns with increasing difficulty.


BUT: There is more than one type of difficulty and so there is more than one starting point. (For example being able to pass 7 clubs in a 2-count will not help you much in doing a 3 ball Mill's Mess)
There are different types of difficulty, so there is more than one starting point for each type of throw. Entry points with no/little experience all start with "Beginning with"


The beginnings (mostly) use only one throw type. When that throw has been practiced in different patterns, we start mixing different throw types.
Each throw type has its own type of difficulty, as has combining different throw types, as has remembering and executing longer pattern sequences of different throws.


== Entry Patterns ==
The exercises below try to start with different patterns that use only one throw type (and [[zip]]s). And only when that throw has been practiced in different patterns tries to mix it with a different throw type.


These patterns are suitable for beginners. It helps a lot if one juggler is more experienced. All patterns only use one throw type (on the beginner side).
<!-- == Theory ==


<gallery heights=300px widths=400px mode="packed-overlay"> <!--mode="packed-hover"-->
a.k.a "what do all the numbers mean"
image:one-zap2.png | link=Beginning Zaps | <font size=+1> Beginning Zaps</font>
image:one-pass-notext.png | link=Beginning Single Passes | <font size=+1> Beginning Single Passes</font>
image:selfs.png | link=Beginning Selfs - Juggling 3 Clubs| <font size=+1> Juggling 3 Clubs Alone</font>


</gallery>
Most patterns can be described best by a juggling math called [[Siteswap]], and from that it is possible to do animations and tell passers what they have to do and how they have to start the pattern. You don't need to know how this works to juggle the patterns, but you will constantly see traces of the theory being used throughout the pages and at some point understanding will be helpful. This is described here:


* Entry point [[Siteswap]]
-->


== Beginning with one type of throw ==


<!-- == Before All Else ==
* [[ 3 ball cascade]]
* [[ First Tricks with 3 balls]]
-->


== "Selfless Passing" (Zips and Passes) ==
=== [[Beginning Zaps]] ===
[[image:one-zap2.png|thumb|upright=0.3]]


<gallery heights=300px widths=400px mode="packed-overlay" align="left"> <!--mode="packed-hover"-->
"No turn" passes. It is not necessary to be able to juggle 3 clubs alone
image:one-pass-notext.png | link=Selfless Passing| <font size=+1>Selfless Passing<br> Goal: 7 club 1-count</font>
</gallery>


== Unfinished ==
=== [[Beginning Normal Single Passes]] ===
[[image:throwing-a-pass.png|thumb|upright=0.3]]
Pass to another person, the club turns once until caught.
* if one juggler is more experieced, mixed-difficulty patterns are provided.
* It is not necessary to be able to juggle 3 clubs alone
Next difficulty: "Selfless Passing" or "Selfs and Passes"


[[Todo]] main page overview of unwritten pages
=== Beginning Selfs - aka [[Juggling 3 Clubs]] ===
* From the 3 ball cascade to juggling 3 clubs

== [[Selfless Passing]] ==
Only zips and passes. Starts with 4 clubs (4 passes, 3 zips) and ends with 7-clubs and only passes.

== First Zaps and Selfs ==

* [[zap-self-zip-self-self 56662]]
* [[75666 pass,self,self,zap,self]]

== Selfs and Passes ==

''' First Training Patterns '''
* [[ 5-club 4-count]]
* [[ 5-club 2-count ]]

'''6 club Half-Synchronous patterns''' (right hand of both jugglers throws at the same time), a.k.a "normal passing":

* [[6-club 4-count]]
* [[6-club 3-count]]
* [[6-club 2-count]]
* [[6-club 1-count]]
* [[6-club PPS - Pass Pass Self ]]
* [[6-club Chocolate bar - PPSS]]
* [[6-club Vanilla bar - PSSP]]

"Jim's" version of those patterns:

* [[6-club Jim's 4-count]]
* [[6-club Jim's 3-count]]
* [[6-club Jim's 2-count - 77466]]
* [[6-club Jim's 1-count]]
* [[6-club Jim's PPS]]

== Double Passes ==

* [[early double]] - in 4-count, 3-count, 2-count, etc?
* [[late double]] - in 4-count, 3-count, 2-count
* [[ Throwing the first double passes ]] - self-pass
* 96622 - dpass self zip self zip

== Heffs in Solo Patterns - 4 club exercises ==

Recommended solo-patterns before you start:
* [[solo 423]]
* [[solo 40]] - two clubs in one hand with doubles
* [[solo 441]]
* [[solo 4 clubs with doubles]]

== [[Heff]]s in Passing Patterns ==

Tricks, typically done in 4-count, 3-count, etc.

* [[441 heff,heff,zip in 4-count]]
* [[heff,hold in 3-count]]
* [[heff,hold in 4-count]]
* [[heff,zap in 4-count]]


First patterns with a heff - 5 club why nots
* [[5c why-not]]
* [[5c not-why]]

The why not family - 6 clubs:

* [[Why not]]
* [[Not why]]
* [[Maybe]]
* [[Not likely]]
* [[Only Sunday with good weather]]

7 club why nots:
* [[7 club why-not 9968926]]
* [[7 club not-why 9689962]]

== Double Selfs in Solo Patterns // Learning the 5 Ball Cascade ==
The "normal" 5 club cascade is juggled with double selfs. Usually long before that you learn to juggle 5 balls.

The patterns for practicing double selfs and for preparing you for each 5-object pattern are mostly the same.

* [[Shower 51]]
* [[Snake 505050]]
* [[Solo 552]]
* [[Solo 5551]]
* [[Solo 55550]]

== Triple Selfs in Solo Patterns ==

*[[solo 531]]
*[[solo 534]]

== Popcorns (Heffs or Triple selfs) ==

* [[6-count popcorn]]
* [[5-count popcorn - 78686]]
* [[sync 5-count popcorn]]

== Doubles vs Passes ==

* [[ Dpass,Self vs. Pass,Zip - 7926 ]]
* [[DP DP Z DP ZZ vs. P Z Z P P Z - 979222972722]]
* [[DP DP DP DP DP DP Z vs. P P Z P P P]]

== Here Be Dragons ==

A dragon is a double pass followed by a zap. They both arrive at the same hand, the zap first.

* [[92522]]
* [[baby dragon 756]]
* [[dragon - black beast of aaaarg - 945]]
* [[dragon cat - 95524]]
* [[97522]]
* [[Holy Grail - 975]]

<!--
The purpose of this wiki is to help you find the 1-3 new juggling patterns or tricks, that you want to try next. There are many resources on juggling patterns available on the net, but I often found myself overwhelmed by a long list of patterns of varying difficulty without a clear indicator on what single pattern to try out.


== Difficulty ==

There is often no clear difficulty comparison between two patterns, because there is more than one type of difficulty in juggling. One can imagine them as difficulty dimensions - like axes on a coordinate system. A pattern can be easier than another one on one axis, but more difficult on another.

Types of difficulties include:
* height of throws
** number of high throws
** difference in height between highest and lowest throw
* length and/or complexity of sequence

Things that push your level back towards beginner:
* different object to juggle (ball vs club vs ring)
* different type of throws (crossed arms/mills mess, body throws in pattern)

== 1 Juggler ==
[[learning the 3 ball cascade]]

[[first steps after 3 ball cascade]]

[[goal 4 ball fountain]]

[[goal 5 ball cascade]]

== 2 Jugglers ==
* [[goal 7 club 1-count]]: parsnip series

* [[why nots]]

* [[ half-synchronous n-counts ]] 4 count and friends

* [[list of asymmetric passing patterns]] patterns with different difficulty for both passers

== 3 Jugglers ==
== 4 Jugglers ==
== 5 Jugglers ==
== 6 Jugglers ==
== N Jugglers ==
-->

Latest revision as of 16:32, 14 September 2022

The goal of this wiki is to offer "learning paths", of similar patterns with increasing difficulty.

There are different types of difficulty, so there is more than one starting point for each type of throw. Entry points with no/little experience all start with "Beginning with"

The beginnings (mostly) use only one throw type. When that throw has been practiced in different patterns, we start mixing different throw types.

Entry Patterns

These patterns are suitable for beginners. It helps a lot if one juggler is more experienced. All patterns only use one throw type (on the beginner side).



"Selfless Passing" (Zips and Passes)

Unfinished

Todo main page overview of unwritten pages