Siteswap: Difference between revisions
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* '''only one object can land on the same beat''' (= no multiplexes) |
* '''only one object can land on the same beat''' (= no multiplexes) |
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* ''' each hand throws on a separate beat''' (= only one object is thrown on each beat = no synchronous patterns) |
* ''' each hand throws on a separate beat''' (= only one object is thrown on each beat = no synchronous patterns) |
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There are extensions to the notation that allow siteswap to handle multiplex and synchronous patterns. |
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Revision as of 15:17, 15 December 2021
Siteswap is a mathematical model to calculate possible juggling patterns and also notation to write down juggling patterns as a series of numbers.
Central Description
Siteswap assumes that each throw happens on a beat.
- Each number in siteswap represents the number of beats between throws for one object
Vanilla Siteswap
Siteswap that describes "normal" juggling patterns of the type of the 3 ball cascade or 4 ball fountain are called vanilla siteswap.
Because we only describe these patterns, vanilla siteswap has some some additional rules:
- only one object can land on the same beat (= no multiplexes)
- each hand throws on a separate beat (= only one object is thrown on each beat = no synchronous patterns)
There are extensions to the notation that allow siteswap to handle multiplex and synchronous patterns.
Example: 3 object cascade
This is the normal 3 ball cascade with two hands. Each arrow points to the next throwing event with the same object 3 beats later.
Numbers and arrows are colored with the color of the object involved:
- ball A: red
- ball B: blue
- ball C: black
Right and left hand are written underneath the numbers as R and L . As expected, all throws cross to the other hand.
The last three dashes represent throws that have not been made yet.