2 juggler half-synchronous siteswap: Difference between revisions
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
This is a form of [[siteswap]] for two jugglers and describes a lot of "classical" patterns. 4-count, 3-count,… but also 7-club 2-count. |
This is a form of [[siteswap]] for two jugglers and describes a lot of "classical" patterns. 4-count, 3-count,… but also 7-club 2-count. |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
== Explanation == |
|||
Basically every pattern in which both of two jugglers do e.g. straight single passes is at least half-synchronous. For asynchronous patterns, one person throws straight, the other diagonal for the same type of throw. |
Basically every pattern in which both of two jugglers do e.g. straight single passes is at least half-synchronous. For asynchronous patterns, one person throws straight, the other diagonal for the same type of throw. |
||
Line 41: | Line 78: | ||
There is one obvious exception - A cannot do a throw that would arrive at the time when B's pass arrives. |
There is one obvious exception - A cannot do a throw that would arrive at the time when B's pass arrives. |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ |
Revision as of 10:18, 6 December 2023
This is a form of siteswap for two jugglers and describes a lot of "classical" patterns. 4-count, 3-count,… but also 7-club 2-count.
Typical Throws (with Clubs)
All throws with yourself just like 1-person siteswaps:
0||empty hand||0Siteswap | Name | Abbr. |
---|---|---|
1 | zip | Z |
2 | hold or flip | F |
3 | self | S |
4 | heff | H |
All passes get a "p" appended:
Siteswap | Name | Abbr. |
---|---|---|
2p | Zap | |
3p | single pass | S |
4p | double pass | DP |
5p | triple pass | TP |
Explanation
Basically every pattern in which both of two jugglers do e.g. straight single passes is at least half-synchronous. For asynchronous patterns, one person throws straight, the other diagonal for the same type of throw.
Remark: this should at least give one example using a Siteswap-diagram (also called ladder diagram)
4-count can be written like this:
A: 3p 3 3 3 3p 3 3 3 B: 3p 3 3 3 3p 3 3 3
I will additionally mark the beat 3 beats after the pass,in which the passes arrive with a "*":
R L R L R L R L A: 3p 3 3 3* 3p 3 3 3* B: 3p 3 3 3* 3p 3 3 3*
Now we can again "swap sites" between the pass of A and its preceding self and we get:
R L R L R L R L A: 3p 3 3 4p* 2 3 3 3* B: 3p 3 3 3* 3p 3 3 3*
the 4p arrives at the same time as the 3p would and the pattern of B continues as if nothing had changed.
We can change the same pattern further in the throws that stay with A, e.g.:
R L R L R L R L A: 3p 3 3 4p* 4 1 3 3* B: 3p 3 3 3* 3p 3 3 3*
There is one obvious exception - A cannot do a throw that would arrive at the time when B's pass arrives.