2 juggler half-synchronous siteswap: Difference between revisions

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This is a form of [[siteswap]] for two jugglers and describes a lot of "classical" patterns. 4-count, 3-count,… but also 7-club 2-count.
This is a form of [[siteswap]] for two jugglers and describes a lot of "classical" patterns. 4-count, 3-count,… but also 7-club 2-count.


= Typical Throws (with Clubs) =

All throws with yourself just like 1-person siteswaps:

{| class="wikitable" style="text-align:right"
!Siteswap||Name||Abbr.
|-
0||empty hand||0
|-
|1||[[zip]]||Z
|-
|2||[[hold]] or [[flip]]||F
|-
|3||[[self]]||S
|-
|4||[[heff]]|| H
|}

All passes get a "p" appended:


{| class="wikitable" style="text-align:right"
!Siteswap||Name||Abbr.
|-
|2p||Zap||
|-
|3p||single pass||S
|-
|4p||double pass|| DP
|-
|5p||triple pass|| TP
|}

== Explanation ==



Basically every pattern in which both of two jugglers do e.g. straight single passes is at least half-synchronous. For asynchronous patterns, one person throws straight, the other diagonal for the same type of throw.
Basically every pattern in which both of two jugglers do e.g. straight single passes is at least half-synchronous. For asynchronous patterns, one person throws straight, the other diagonal for the same type of throw.
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There is one obvious exception - A cannot do a throw that would arrive at the time when B's pass arrives.
There is one obvious exception - A cannot do a throw that would arrive at the time when B's pass arrives.


= Typical Throws (with Clubs) =

All throws with yourself just like 1-person siteswaps:

{| class="wikitable" style="text-align:right"
!Siteswap||Name||Abbr.
|-
0||empty hand||0
|-
|1||[[zip]]||Z
|-
|2||[[hold]] or [[flip]]||F
|-
|3||[[self]]||S
|-
|4||[[heff]]|| H
|}

All passes get a "p" appended:


{| class="wikitable" style="text-align:right"
!Siteswap||Name||Abbr.
|-
|2p||Zap||
|-
|3p||single pass||S
|-
|4p||double pass|| DP
|-
|5p||triple pass|| TP
|}

Revision as of 10:18, 6 December 2023

This is a form of siteswap for two jugglers and describes a lot of "classical" patterns. 4-count, 3-count,… but also 7-club 2-count.


Typical Throws (with Clubs)

All throws with yourself just like 1-person siteswaps:

0||empty hand||0
Siteswap Name Abbr.
1 zip Z
2 hold or flip F
3 self S
4 heff H

All passes get a "p" appended:


Siteswap Name Abbr.
2p Zap
3p single pass S
4p double pass DP
5p triple pass TP

Explanation

Basically every pattern in which both of two jugglers do e.g. straight single passes is at least half-synchronous. For asynchronous patterns, one person throws straight, the other diagonal for the same type of throw.

Remark: this should at least give one example using a Siteswap-diagram (also called ladder diagram)

4-count can be written like this:

A: 3p  3  3  3  3p 3  3  3 
B: 3p  3  3  3  3p 3  3  3 

I will additionally mark the beat 3 beats after the pass,in which the passes arrive with a "*":


    R  L  R  L  R  L  R  L
A: 3p  3  3  3* 3p 3  3  3* 
B: 3p  3  3  3* 3p 3  3  3* 


Now we can again "swap sites" between the pass of A and its preceding self and we get:

    R  L  R  L  R  L  R  L
A: 3p  3  3  4p* 2  3  3  3*
B: 3p  3  3  3*  3p 3  3  3* 

the 4p arrives at the same time as the 3p would and the pattern of B continues as if nothing had changed.

We can change the same pattern further in the throws that stay with A, e.g.:

    R  L  R  L  R  L  R  L
A: 3p  3  3  4p* 4  1  3  3*
B: 3p  3  3  3*  3p 3  3  3* 

There is one obvious exception - A cannot do a throw that would arrive at the time when B's pass arrives.