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* [[ 5-club 2-count ]]
* [[ 5-club 2-count ]]
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== Theory ==

a.k.a "what do all the numbers mean".

You have already seen numbers being used to describe the pattern and to create the animation. Feel free to read about theory whenever you get curious about what they mean.

Most patterns can be described best by a juggling math called [[Siteswap]], and from that it is possible to do animations and tell passers what they have to do and how they have to start the pattern. You don't need to know how this works to juggle the patterns, but you will constantly see traces of the theory being used throughout the pages and at some point understanding will be helpful. This is described here:

* Entry point [[Siteswap]]


== Zaps and Selfs ==


This is a good start into patterns with zaps and selfs, because the zip-self can just be substituted with doing nothing:
* Breakfast at Tiffany's [[zap-self-zip-self-self 56662]]

* Dead bunny and killer bunny [[5-club 2-counts with zaps]]

The next patterns already mix high selfs and low zaps:

* [[75666 pass,self,self,zap,self]]
* [[7566666 pass,self,self,self,zap,self,self]]

== Single Passes and Selfs ==
''' 6 club async patterns'''
* colonut ladnen swallow - 726



'''6 club half-Synchronous patterns''' (right hand of both jugglers throws at the same time), a.k.a "normal passing":

* [[6-club 4-count]]
* [[6-club 3-count]]
* [[6-club 2-count]]
* [[6-club 1-count]]
* [[6-club PPS - Pass Pass Self ]]
* [[6-club Chocolate bar - PPSS]]
* [[6-club Vanilla bar - PSSP]]

"Jim's" version of those patterns:

* [[6-club Jim's 4-count]]
* [[6-club Jim's 3-count]]
* [[6-club Jim's 2-count - 77466]]
* [[6-club Jim's 1-count]]
* [[6-club PPSPPZS]] (replacement for the boring Jim's PPS)
* [[6-club Jim's PPSPS]]

== Double Passes ==

* [[early double]] - in 4-count, 3-count, 2-count, etc?
* [[late double]] - in 4-count, 3-count, 2-count
* [[ Throwing the first double passes ]] - self-pass
* [[pass-self vs dpass-zip 7962]]
* [[doublepass-zip]] <4p|1><1|4p>
* dpass self zip self zip - 96622
* PZPZPZZ (doubles) - 9229922
* [[7-club 2-count <4p|3><3|4p>]]


== Heffs in Solo Patterns - 4 club exercises ==
== Heffs in Solo Patterns - 4 club exercises ==
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* [[solo 4 clubs with doubles]]
* [[solo 4 clubs with doubles]]


== [[Heff]]s in Passing Patterns ==
== Single-Passes and [[Heff]]s ==


Tricks, typically done in 4-count, 3-count, etc.
Tricks, typically done in 4-count, 3-count, etc.
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* [[heff,hold in 4-count]]
* [[heff,hold in 4-count]]
* [[heff,zap in 4-count]]
* [[heff,zap in 4-count]]
* [[pass,self,self,heff,flip]]


First patterns with a heff - 5 club why nots
First patterns with a heff - 5 club why nots
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* [[7 club not-why 9689962]]
* [[7 club not-why 9689962]]


== Double Selfs in Solo Patterns // Learning the 5 Ball Cascade ==
== Double Selfs in Solo Patterns // Learning the 5 Ball or Club Cascade ==
The "normal" 5 club cascade is juggled with double selfs. Usually long before that you learn to juggle 5 balls.
The "normal" 5 club cascade is juggled with double selfs. Usually long before that you learn to juggle 5 balls.


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*[[solo 531]]
*[[solo 531]]
*[[solo 534]]
*[[solo 534]]

== Popcorns (Heffs or Triple selfs) ==

* [[6-count popcorn]]
* [[5-count popcorn - 78686]]
* [[sync 5-count popcorn]]


== Doubles vs Passes ==
== Doubles vs Passes ==
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* [[DP DP Z DP ZZ vs. P Z Z P P Z - 979222972722]]
* [[DP DP Z DP ZZ vs. P Z Z P P Z - 979222972722]]
* [[DP DP DP DP DP DP Z vs. P P Z P P P]]
* [[DP DP DP DP DP DP Z vs. P P Z P P P]]

== Here Be Dragons - The Quest for the Holy Grail ==

A dragon is a double pass followed by a zap. They both arrive at the same hand, the zap first.

* [[92522]]
* [[baby dragon 756]]
* [[dragon - black beast of aaaarg - 945]]
* [[dragon cat - 95524]]
* [[97522]]
* [[Holy Grail - 975]]

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The purpose of this wiki is to help you find the 1-3 new juggling patterns or tricks, that you want to try next. There are many resources on juggling patterns available on the net, but I often found myself overwhelmed by a long list of patterns of varying difficulty without a clear indicator on what single pattern to try out.





Latest revision as of 22:01, 29 May 2024


Heffs in Solo Patterns - 4 club exercises

Recommended solo-patterns before you start:

Single-Passes and Heffs

Tricks, typically done in 4-count, 3-count, etc.

First patterns with a heff - 5 club why nots

The Why not Family - 6-7 clubs

7 club why nots:

Double Selfs in Solo Patterns // Learning the 5 Ball or Club Cascade

The "normal" 5 club cascade is juggled with double selfs. Usually long before that you learn to juggle 5 balls.

The patterns for practicing double selfs and for preparing you for each 5-object pattern are mostly the same.

Triple Selfs in Solo Patterns

Doubles vs Passes


Difficulty

There is often no clear difficulty comparison between two patterns, because there is more than one type of difficulty in juggling. One can imagine them as difficulty dimensions - like axes on a coordinate system. A pattern can be easier than another one on one axis, but more difficult on another.

Types of difficulties include:

  • height of throws
    • number of high throws
    • difference in height between highest and lowest throw
  • length and/or complexity of sequence

Things that push your level back towards beginner:

  • different object to juggle (ball vs club vs ring)
  • different type of throws (crossed arms/mills mess, body throws in pattern)

1 Juggler

learning the 3 ball cascade

first steps after 3 ball cascade

goal 4 ball fountain

goal 5 ball cascade

2 Jugglers

3 Jugglers

4 Jugglers

5 Jugglers

6 Jugglers

N Jugglers

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