Beginning Zaps: Difference between revisions

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[[image:one-zap2.png|thumb|upright=0.5]]


[[Zap]]s are fast, low passes in which the club doesn't turn. The exercises begin with "nice" (slower) zaps to make the patterns easier.
[[image:one-zap2.png|thumb|upright=0.6]]


It is not necessary to be able to juggle 3 clubs alone for these patterns. If thrown as described, they are easier for people not experienced with clubs than "normal" passes with a full turn.
A [[zap]] is a throw to another person in which the club turns very little or not at all. Zaps are faster than normal passes, but we will try to keep them at least semi-slow in the beginning - making them faster will not be difficult.


On the other hand, being able to juggle 3 clubs or throwing normal passes does not help you much for throwing zaps, so they may appear difficult to already experienced passwers who have not thrown zaps.
It is not necessary to be able to juggle 3 clubs.

Combinining zaps with selfs needs a lot of spin control and the ability to adjust your selfs accordingly, so the first patterns will not contain selfs.


* [[ Throwing first Zaps ]]
* [[ Throwing first Zaps ]]
* [[ zap zap flip]]
* [[ zap zap zip ]]
* [[ zap zap zip ]]
* [[ (zap,flip) ]]
* [[ 5-club 1-count with zaps ]]
* [[ 5-club 1-count with zaps ]]

TODO (patterns fit the scheme, but I havent tried them):
(Note: [[Flip]]s in the pattern are thrown as a flat in the animation, this is a bug)
* [[zap-zip-flip-zap-flip - 55244 ]]
{{Template:AnimateSiteswap|55244}}
Brain teaser:
* [[zap,zip,zap,flip,zap,zap,zip - 5525524]]
{{Template:AnimateSiteswap|5525524}}

Latest revision as of 15:22, 17 June 2024

One-zap2.png

Zaps are fast, low passes in which the club doesn't turn. The exercises begin with "nice" (slower) zaps to make the patterns easier.

It is not necessary to be able to juggle 3 clubs alone for these patterns. If thrown as described, they are easier for people not experienced with clubs than "normal" passes with a full turn.

On the other hand, being able to juggle 3 clubs or throwing normal passes does not help you much for throwing zaps, so they may appear difficult to already experienced passwers who have not thrown zaps.

Combinining zaps with selfs needs a lot of spin control and the ability to adjust your selfs accordingly, so the first patterns will not contain selfs.

TODO (patterns fit the scheme, but I havent tried them): (Note: Flips in the pattern are thrown as a flat in the animation, this is a bug)

Brain teaser: