Quest for the Holy Grail: Difference between revisions
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== Warning - Read This First! == |
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This is not linked from the main page anymore. I included this too early, because it was such a good story, although I hadn't progressed there myself. |
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The Patterns I collected often aren't so good trainings patterns (but I will fill in the patterns mentioned in "training ground"), as we figured out when trying ourselves because in period 5, the double passes trigger each other. This makes the patterns unstable more quickly, as any bad double pass leads to another bad double pass and onto a downward spiral. This can easily be fixed by only one side of the pattern throwing dragons while the other side sticks with regular passes (or in some cases zaps), but that hadn't occured to me at the time of writing. |
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There was a workshop by Lukas in Göttingen in which he showed better training patterns that were often compatible patterns with a dragon and the other passer throwing regular passes without dragons, which makes a lot more sense. I will include them as soon as I get round to it, but ofc, the whole story will have to change around that, so I'll leave the text for now. |
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== Here Be Dragons - The Quest for the Holy Grail == |
== Here Be Dragons - The Quest for the Holy Grail == |
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A dragon is a double pass followed by a zap. The zap arrives first, while the unsuspecting juggler is staring at the double pass. |
A dragon is a double pass followed by a zap. The zap arrives first, while the unsuspecting juggler is staring at the double pass. |
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Caveat: I haven't really gotten hang of dragons in patterns yet, but the story seemed worth telling anyway… it may change over time when I progress in my personal quest |
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== The Training Ground == |
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Before you can go off and slay dragons out in the wild, you have to hone your skills on the training ground or your chances of survivability are very low! |
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Training patterns usually mean only one side throws dragons, while the other side sticks with regular zaps or passes or double passes. |
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From the workshop in Göttingen by Lukas: |
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* 7777266666 --> 7975266666 |
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* --> variable number of selfs, can also be shorter with 7777266 --> 7975266 |
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* or "mild madness" 77772 --> 79752 |
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* 7777266666 - the side with the zip can also throw "self zap zap" instead of "pass pass zip" |
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* parsnip (5 clubs) 77722 --> 97522 or rather only one side throws dragons, so: 9752277722 |
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== The Quest == |
== The Quest == |
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However, the victory was short-lived, for you soon discovered that the path to the Holy Grail was not a solitary conquest. With each dragon defeated, another would rise, even more formidable than the last. Undeterred by the daunting task ahead, you pressed on, your spirits bolstered by the knowledge that the Grail's power was worth every hardship endured. |
However, the victory was short-lived, for you soon discovered that the path to the Holy Grail was not a solitary conquest. With each dragon defeated, another would rise, even more formidable than the last. Undeterred by the daunting task ahead, you pressed on, your spirits bolstered by the knowledge that the Grail's power was worth every hardship endured. |
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<gallery heights=300px widths=400px mode="packed-overlay"> |
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File:DragonFly.webp|link=dragon fly 97522|<font size=+2>dragon fly: is a dragon! </font> |
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</gallery> |
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The Dragon Fly, the third dragon you encountered, was a swift and agile beast. With shimmering wings and a fiery temperament, it challenged you to master the art of adaptability and quick thinking. Aerial battles ensued as you soared through the skies, matching the Dragon Fly's aerial acrobatics with your own cunning maneuvers. Eventually, through patience and strategic prowess, you triumphed over the airborne adversary. |
The Dragon Fly, the third dragon you encountered, was a swift and agile beast. With shimmering wings and a fiery temperament, it challenged you to master the art of adaptability and quick thinking. Aerial battles ensued as you soared through the skies, matching the Dragon Fly's aerial acrobatics with your own cunning maneuvers. Eventually, through patience and strategic prowess, you triumphed over the airborne adversary. |
Latest revision as of 11:16, 16 October 2024
Warning - Read This First!
This is not linked from the main page anymore. I included this too early, because it was such a good story, although I hadn't progressed there myself.
The Patterns I collected often aren't so good trainings patterns (but I will fill in the patterns mentioned in "training ground"), as we figured out when trying ourselves because in period 5, the double passes trigger each other. This makes the patterns unstable more quickly, as any bad double pass leads to another bad double pass and onto a downward spiral. This can easily be fixed by only one side of the pattern throwing dragons while the other side sticks with regular passes (or in some cases zaps), but that hadn't occured to me at the time of writing.
There was a workshop by Lukas in Göttingen in which he showed better training patterns that were often compatible patterns with a dragon and the other passer throwing regular passes without dragons, which makes a lot more sense. I will include them as soon as I get round to it, but ofc, the whole story will have to change around that, so I'll leave the text for now.
Here Be Dragons - The Quest for the Holy Grail
A dragon is a double pass followed by a zap. The zap arrives first, while the unsuspecting juggler is staring at the double pass.
Caveat: I haven't really gotten hang of dragons in patterns yet, but the story seemed worth telling anyway… it may change over time when I progress in my personal quest
The Training Ground
Before you can go off and slay dragons out in the wild, you have to hone your skills on the training ground or your chances of survivability are very low!
Training patterns usually mean only one side throws dragons, while the other side sticks with regular zaps or passes or double passes.
From the workshop in Göttingen by Lukas:
- 7777266666 --> 7975266666
- --> variable number of selfs, can also be shorter with 7777266 --> 7975266
- or "mild madness" 77772 --> 79752
- 7777266666 - the side with the zip can also throw "self zap zap" instead of "pass pass zip"
- parsnip (5 clubs) 77722 --> 97522 or rather only one side throws dragons, so: 9752277722
The Quest
On one fine day, you set out on the quest to conquer the Holy Grail. You were fierce of heart and had your stout comrades with you, starting your travels with a clear sky. The legends had spoken of the Grail's incredible power, capable of granting eternal life and limitless wisdom to those who possessed it. The weight of destiny rested upon your shoulders as you ventured into the unknown.
As you delved deeper into the uncharted lands, your path led you to the treacherous Dragon's Peak, a towering mountain shrouded in mist and fire. It was there, amidst the treacherous crags, that the first dragon awaited. Known as the Baby Dragon, it was a mischievous creature that appeared harmless at first glance.
Confident in your abilities, you approached the Baby Dragon, only to discover that it wasn't a dragon at all. It was an illusion, a test of perception and wisdom. Undeterred by this setback, you embraced the lessons learned and continued your journey.
The second dragon, known as the Tame Dragon, was a paradoxical creature. It possessed immense power but chose to befriend humans rather than harm them. With its majestic wings and gentle demeanor, it guided you through perilous terrains and provided insights into the mysteries surrounding the Holy Grail.
However, the victory was short-lived, for you soon discovered that the path to the Holy Grail was not a solitary conquest. With each dragon defeated, another would rise, even more formidable than the last. Undeterred by the daunting task ahead, you pressed on, your spirits bolstered by the knowledge that the Grail's power was worth every hardship endured.
The Dragon Fly, the third dragon you encountered, was a swift and agile beast. With shimmering wings and a fiery temperament, it challenged you to master the art of adaptability and quick thinking. Aerial battles ensued as you soared through the skies, matching the Dragon Fly's aerial acrobatics with your own cunning maneuvers. Eventually, through patience and strategic prowess, you triumphed over the airborne adversary.
With each victory, you grew stronger, honing your skills and learning from the battles fought. The journey had become more than a mere conquest—it had transformed into a profound test of character and resilience.
- dragon cat - 95524 - a wild dragon cat appears
The fourth dragon, the Dragon Cat, possessed an enigmatic aura. It prowled in the shadows, its eyes gleaming with ancient knowledge. This feline creature tested your patience and taught you the importance of introspection and intuition. In a battle of wits and stealth, you outsmarted the Dragon Cat and emerged victorious.
Finally, after overcoming these formidable trials, you arrived at the lair of the most feared dragon of all—Dragon - The Black Beast of AAARG. Its name struck fear into the hearts of even the bravest warriors. This colossal creature, with scales as dark as midnight and eyes that burned with an insatiable hunger, had terrorized the land for ages.
In a fierce and grueling battle, you and your comrades fought against Dragon - The Black Beast of AAARG. It was a clash of titans, with earth-shaking roars and the clash of steel reverberating through the air. The odds seemed insurmountable, but your unwavering determination and the strength of your unity propelled you forward.
Through sheer bravery and unwavering resolve, you dealt a final blow to the mighty Dragon - The Black Beast of AAARG. It let out a deafening roar that echoed throughout the land, signaling its defeat. With its demise, peace returned to the realm.
Breathing heavily and covered in the scars of battle, you stood at the entrance of the sanctum that housed the Holy Grail. As you entered, a radiant light bathed the chamber, illuminating the wondrous artifact that had been the object of your quest.
With reverence and awe, you approached the Holy Grail. Its golden chalice shimmered with divine energy, casting a captivating glow upon your face. But as you reached out to touch it, a transformation occurred. The Holy Grail revealed its true form—a majestic and formidable dragon, the embodiment of its power.
Surprised yet undeterred, you recognized the ultimate challenge that lay before you. The Holy Grail, the fiercest of all dragons, demanded one last battle. With your companions at your side, you faced the magnificent creature with unwavering courage and determination.
The battle that ensued was fierce and intense, pushing you to the limits of your strength and skill. Yet, with every strike and every spell cast, you felt a deep connection with the dragon. As the clash reached its climax, a realization washed over you—the Holy Grail was not a prize to be conquered, but a guardian to be understood and respected.
With a final act of compassion, you chose not to slay the Holy Grail, but to forge a bond of unity. The dragon recognized your valor and purity of heart, relinquishing its aggressive form and bestowing upon you its true power—the wisdom and enlightenment contained within the Grail.
In that moment, as the dragon's essence merged with your own, you became the keeper of the Holy Grail's immense power. With newfound understanding, you resolved to use this gift to bring harmony and enlightenment to a world plagued by darkness and strife.
As you embarked on your new path, you knew that the story of the Holy Grail and your valiant quest, including the revelation of the Grail's true nature, would be passed down through generations. It would inspire others to seek their own grails, reminding them that the greatest power lies not in conquest but in compassion and unity.
And so, the tale of your journey and the Holy Grail, intertwined with the dragons of both illusion and reality, became a legend, a testament to the triumph of hope, courage, and the enduring human spirit.