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* [[DP DP Z DP ZZ vs. P Z Z P P Z - 979222972722]] |
* [[DP DP Z DP ZZ vs. P Z Z P P Z - 979222972722]] |
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* [[DP DP DP DP DP DP Z vs. P P Z P P P]] |
* [[DP DP DP DP DP DP Z vs. P P Z P P P]] |
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== Here Be Dragons - The Quest for the Holy Grail == |
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A dragon is a double pass followed by a zap. They both arrive at the same hand, the zap first. |
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* [[baby dragon 756]] The baby dragon isn't a dragon :( |
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* [[tame dragon 92522]] |
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* [[dragon fly 97522]] the dragon fly *is* a dragon |
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* [[dragon - black beast of aaaarg - 945]] |
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* [[dragon cat - 95524]] |
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* [[Holy Grail - 975]] |
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The purpose of this wiki is to help you find the 1-3 new juggling patterns or tricks, that you want to try next. There are many resources on juggling patterns available on the net, but I often found myself overwhelmed by a long list of patterns of varying difficulty without a clear indicator on what single pattern to try out. |
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Latest revision as of 22:01, 29 May 2024
Heffs in Solo Patterns - 4 club exercises
Recommended solo-patterns before you start:
- solo 423
- solo 40 - two clubs in one hand with doubles
- solo 441
- solo 4 clubs with doubles
Single-Passes and Heffs
Tricks, typically done in 4-count, 3-count, etc.
- 441 heff,heff,zip in 4-count
- heff,hold in 3-count
- heff,hold in 4-count
- heff,zap in 4-count
- pass,self,self,heff,flip
First patterns with a heff - 5 club why nots
The Why not Family - 6-7 clubs
7 club why nots:
Double Selfs in Solo Patterns // Learning the 5 Ball or Club Cascade
The "normal" 5 club cascade is juggled with double selfs. Usually long before that you learn to juggle 5 balls.
The patterns for practicing double selfs and for preparing you for each 5-object pattern are mostly the same.
Triple Selfs in Solo Patterns
Doubles vs Passes
- Dpass,Self vs. Pass,Zip - 7926
- DP DP Z DP ZZ vs. P Z Z P P Z - 979222972722
- DP DP DP DP DP DP Z vs. P P Z P P P
Difficulty
There is often no clear difficulty comparison between two patterns, because there is more than one type of difficulty in juggling. One can imagine them as difficulty dimensions - like axes on a coordinate system. A pattern can be easier than another one on one axis, but more difficult on another.
Types of difficulties include:
- height of throws
- number of high throws
- difference in height between highest and lowest throw
- length and/or complexity of sequence
Things that push your level back towards beginner:
- different object to juggle (ball vs club vs ring)
- different type of throws (crossed arms/mills mess, body throws in pattern)
1 Juggler
first steps after 3 ball cascade
2 Jugglers
- goal 7 club 1-count: parsnip series
- half-synchronous n-counts 4 count and friends
- list of asymmetric passing patterns patterns with different difficulty for both passers
3 Jugglers
4 Jugglers
5 Jugglers
6 Jugglers
N Jugglers
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