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The goal of this wiki is to offer "learning paths", which begin with simple juggling patterns and then for each pattern offer a few similar patterns with increasing difficulty. There are different types - "dimensions" of difficulty, so there is more than one starting point. (For example being able to pass 7 clubs in a 2-count will not help you much in doing a 3 ball Mill's Mess)
The goal of this wiki is to offer "learning paths", which begin with simple juggling patterns and then for each pattern offer a few similar patterns with increasing difficulty. There are different types - "dimensions" of difficulty, so there is more than one starting point for each type of throw. They all start with "Beginning with"

For club juggling, higher throw heights usually means more turns. Each throw type has its own difficulty/learning curve and combining different throw types has its own difficulty - as has remembering and executing longer patterns.


The schema below tries to start with different patterns that (mostly) use only one throw type. Only when that throw has been practiced in different patterns, mix the trow with one or several different throw types is introduced.
The schema below tries to start with different patterns that (mostly) use only one throw type. Only when that throw has been practiced in different patterns, mix the trow with one or several different throw types is introduced.

Revision as of 09:32, 17 March 2022

The goal of this wiki is to offer "learning paths", which begin with simple juggling patterns and then for each pattern offer a few similar patterns with increasing difficulty. There are different types - "dimensions" of difficulty, so there is more than one starting point for each type of throw. They all start with "Beginning with"

The schema below tries to start with different patterns that (mostly) use only one throw type. Only when that throw has been practiced in different patterns, mix the trow with one or several different throw types is introduced.


Beginning Zaps // Candlestick throws

One-zap2.png

It is not necessary to be able to juggle 3 clubs alone

Beginning Normal Passes

Teaching people passing clubs. For the pattern labeled as "assymetric", one of passer is supposed to be far more advanced than the other, who needs no previous experience.

Throwing-a-pass.png

It is not necessary to be able to juggle 3 clubs alone (for the "beginner" side of the patterns when assymetric)

Next steps: "Selfless Passing" or "Selfs and Passes"

Beginning Selfs - Juggling 3 Clubs

"Selfless Passing" (Zips and Passes)

First Zaps and Selfs

Selfs and Passes

First Training Patterns

6 club Half-Synchronous patterns (right hand of both jugglers throws at the same time), a.k.a "normal passing":

"Jim's" version of those patterns:

Double Passes

Heffs in Solo Patterns - 4 club exercises

Recommended solo-patterns before you start:

Heffs in Passing Patterns

Tricks, typically done in 4-count, 3-count, etc.


First patterns with a heff - 5 club why nots

The why not family - 6 clubs:

7 club why nots:

Double Selfs in Solo Patterns // Learning the 5 Ball Cascade

The "normal" 5 club cascade is juggled with double selfs. Usually long before that you learn to juggle 5 balls.

The patterns for practicing double selfs and for preparing you for each 5-object pattern are mostly the same.

Triple Selfs in Solo Patterns

Popcorns (Heffs or Triple selfs)

Doubles vs Passes

Here Be Dragons - The Quest for the Holy Grail

A dragon is a double pass followed by a zap. They both arrive at the same hand, the zap first.