Beginning Zaps: Difference between revisions

From jugglingpatterns
No edit summary
No edit summary
Line 4: Line 4:


It is not necessary to be able to juggle 3 clubs alone for these patterns. If thrown as described, they are easier for people not experienced with clubs than "normal" passes with a full turn.
It is not necessary to be able to juggle 3 clubs alone for these patterns. If thrown as described, they are easier for people not experienced with clubs than "normal" passes with a full turn.

On the other hand, being able to juggle 3 clubs or throwing normal passes does not help you much for throwing zaps, so they may appear difficult to already experienced passwers who have not thrown zaps.

Combinining zaps with selfs needs a lot of spin control and the ability to adjust your selfs accordingly, so the first patterns will not contain selfs.


* [[ Throwing first Zaps ]]
* [[ Throwing first Zaps ]]

Revision as of 15:20, 17 June 2024

One-zap2.png

Zaps are fast, low passes in which the club doesn't turn. The exercises begin with "nice" (slower) zaps to make the patterns easier.

It is not necessary to be able to juggle 3 clubs alone for these patterns. If thrown as described, they are easier for people not experienced with clubs than "normal" passes with a full turn.

On the other hand, being able to juggle 3 clubs or throwing normal passes does not help you much for throwing zaps, so they may appear difficult to already experienced passwers who have not thrown zaps.

Combinining zaps with selfs needs a lot of spin control and the ability to adjust your selfs accordingly, so the first patterns will not contain selfs.

TODO (patterns fit the scheme, but I havent tried them): (Note: Flips in the pattern are thrown as a flat in the animation, this is a bug)