Magic: Difference between revisions

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As a consequence this object will only do this one type of throw.
As a consequence this object will only do this one type of throw.

Or seen the other way around: you can color-code this one throw in the pattern by giving the object that is thrown a specific color.


Example:
Example:
* one-person 531: period 3, so the 3 is magic. Two objects are doing 5,1 all the time, one only does 3
* one-person 531: period 3, so the 3 is magic. Two objects are doing 5,1 all the time, one only does 3

[[File:531-siteswap.svg|frame|none| Siteswap diagram of 531. The 3 is [[magic]] ]]

Latest revision as of 15:33, 27 December 2024

You call an object in a pattern magic, when the siteswap number is the same as the period of the pattern.

As a consequence this object will only do this one type of throw.

Or seen the other way around: you can color-code this one throw in the pattern by giving the object that is thrown a specific color.

Example:

  • one-person 531: period 3, so the 3 is magic. Two objects are doing 5,1 all the time, one only does 3
Siteswap diagram of 531. The 3 is magic