4-count: Difference between revisions

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=== Siteswap changes on your side ===
=== Siteswap changes on your side ===


All of the following changes do not change the pattern of the other juggler, but happen solely on your side.
This is right more a list for me, what patterns to describe more fully.


I will try going systematically through all pattern changes using [[siteswap]] theory, because there are many of those [[pattern]]s/[[tricks]] and it helps to have a systematic way to go through them. There are also some things that cannot be expressed by siteswap.
All of the following changes do not change the pattern of the other juggler, but happen solely on your side:


I will also write throws as numbers an not letters, because there are too many different throws to use one-letter codes that are obvious. To see a translation of numbers to throws, see the table in [[2 juggler half-synchronous siteswap]]
As the pattern siteswap is 3p333, any 33 can be swapped for 42


--> 2334p, 3p423, 3p342, 42p33,



as well as twice: 2424p, 2p424
Throw sequence (only one juggler shown, the other one can stay in regular 4-count or do other tricks):

I will additionally insert a "|" after every 4 beats - the pass would normally come after the "|"

* normal 4-count:
<pre>
3p 3 3 3 | 3p 3 3 3 | 3p 3 3 3
</pre>

I start with the pass of a normal 4-count and again end with throws of a normal 4-count to show the transitions.

As the pattern siteswap is 3p333, any 33 can be swapped for 42 (even if the 3 is a 3p)

--> 2334p, 3p423, 3p342, 42p33

* [[early double]] 2334p
<pre>
3p 3 3 4p | 2 3 3 3 | 3p 3 3 3
</pre>

* 3p423
<pre>
3p 3 3 3 | 3p 4 2 3 | 3p 3 3 3
</pre>

* 3p342
<pre>
3p 3 3 3 | 3p 3 4 2 | 3p 3 3 3
</pre>

* 42p33
<pre>
3p 3 3 3 | 4 2p 3 3 | 3p 3 3 3
</pre>


Then we can change 33 to 42 twice in the same period:

--> 2424p, 2p424

* 2424p
<pre>
3p 3 3 4p | 2 4 2 3 | 3p 3 3 3
</pre>

* 2p424
<pre>
3p 3 3 3 | 4 2p 4 2 | 3p 3 3 3
</pre>



and most 333 can be swapped to 441 (the 1 shouldnt become a pass)
and most 333 can be swapped to 441 (the 1 shouldnt become a pass)


--> 4134p, 3p441, 1344p
--> 4134p, 3p441,

* 4134p
<pre>
3p 3 3 4p | 4 1 3 3 | 3p 3 3 3
</pre>


* 3p441
<pre>
3p 3 3 3 | 3p 4 4 1 | 3p 3 3 3
</pre>

* 1344p
<pre>
3p 3 4 4p | 1 3 3 3 | 3p 3 3 3
</pre>



or against 531
or against 531
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--> 3135p, 3p531, 3p135
--> 3135p, 3p531, 3p135


*3135p
* [[early double]] 2334p
<pre>
3p 3 5p 3 | 1 3 3 3 | 3p 3 3 3
</pre>


*3p531
Changes that change the partners pattern:
<pre>
3p 3 3 3 | 3p 5 3 1 | 3p 3 3 3
</pre>

*3p135
<pre>
3p 3 3 5 | 3p 1 3 3 | 3p 3 3 3
</pre>


=== Changes that change the partners pattern ===


* [[late double]] 4p333 (partner has to react with the "2" as a hold by not throwing)
* [[late double]] 4p333 (partner has to react with the "2" as a hold by not throwing)
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=== Non-Siteswap Changes ===
=== Non-Siteswap Changes ===


* all kinds of tricks like tomahawks
* all kinds of tricks like tomahawks, helis, under-the-leg throws, backcross-passes, etc, etc, etc
* make a step after throwing your pass, before catching the other pass. Catch with the right hand. If you do a step on each pass, you are now in a slow 3-count vs the 4-count of the other juggler. The other juggler has to continue throwing straight at the place where passes used to go.




* make a step after throwing your pass, before catching the other pass. Catch with the right hand. If you do a step on each pass, you are now in a slow 3-count vs the 4-count of the other juggler. The other juggler has to continue throwing straight at the place where passes used to go.


== Next Patterns ==
== Next Patterns ==

Revision as of 10:38, 6 December 2023

This pattern is part of the Selfs and Passes series.

Patterns to do before this one

4-count

This pattern is period 4, so all passes only happen from the right hand (or only from the left hand).

half-synchronous Siteswap: <3p|3|3|3, 3p|3|3|3>

In two lines, one for each juggler:

A 1|2:  3p  3   3   3  
B 1|2:  3p  3   3   3  

Sequence: A and B start at the same time and both throw straight passes:

P=pass

S=self

A 1|2:  P S S S
B 1|2:  P S S S 

Additional Things to Do

As this (and the other n-count patterns) has been a very common pattern for a long time, it has accumulated many tricks to do.

Siteswap changes on your side

All of the following changes do not change the pattern of the other juggler, but happen solely on your side.

I will try going systematically through all pattern changes using siteswap theory, because there are many of those patterns/tricks and it helps to have a systematic way to go through them. There are also some things that cannot be expressed by siteswap.

I will also write throws as numbers an not letters, because there are too many different throws to use one-letter codes that are obvious. To see a translation of numbers to throws, see the table in 2 juggler half-synchronous siteswap


Throw sequence (only one juggler shown, the other one can stay in regular 4-count or do other tricks):

I will additionally insert a "|" after every 4 beats - the pass would normally come after the "|"

  • normal 4-count:
3p 3 3 3 | 3p 3 3 3 | 3p 3 3 3 

I start with the pass of a normal 4-count and again end with throws of a normal 4-count to show the transitions.

As the pattern siteswap is 3p333, any 33 can be swapped for 42 (even if the 3 is a 3p)

--> 2334p, 3p423, 3p342, 42p33

3p 3 3 4p | 2 3 3 3 | 3p 3 3 3
  • 3p423
3p 3 3 3 | 3p 4 2 3 | 3p 3 3 3
  • 3p342
3p 3 3 3 | 3p 3 4 2 | 3p 3 3 3
  • 42p33
3p 3 3 3 | 4 2p 3 3 | 3p 3 3 3


Then we can change 33 to 42 twice in the same period:

--> 2424p, 2p424

  • 2424p
3p 3 3 4p | 2 4 2 3 | 3p 3 3 3
  • 2p424
3p 3 3 3 | 4 2p 4 2 | 3p 3 3 3


and most 333 can be swapped to 441 (the 1 shouldnt become a pass)

--> 4134p, 3p441,

  • 4134p
3p 3 3 4p | 4 1 3 3 | 3p 3 3 3


  • 3p441
3p 3 3 3 | 3p 4 4 1 | 3p 3 3 3
  • 1344p
3p 3 4 4p | 1 3 3 3 | 3p 3 3 3


or against 531

--> 3135p, 3p531, 3p135

  • 3135p
3p 3 5p 3 | 1 3 3 3 | 3p 3 3 3 
  • 3p531
3p 3 3 3 | 3p 5 3 1 | 3p 3 3 3 
  • 3p135
3p 3 3 5 | 3p 1 3 3 | 3p 3 3 3 


Changes that change the partners pattern

  • late double 4p333 (partner has to react with the "2" as a hold by not throwing)
  • 444 - go into juggling 4-clubs until you continue by throwing a pass


Non-Siteswap Changes

  • all kinds of tricks like tomahawks, helis, under-the-leg throws, backcross-passes, etc, etc, etc
  • make a step after throwing your pass, before catching the other pass. Catch with the right hand. If you do a step on each pass, you are now in a slow 3-count vs the 4-count of the other juggler. The other juggler has to continue throwing straight at the place where passes used to go.

Next Patterns

Any other patterns of the Selfs and Passes series.