Selfs and Passes
This wiki tries to first introduce passes "alone" (at most in combination with zips) and at the point where you can juggle three clubs alone and throw good passes, only then we start combining the throw types.
4 Clubs
5 club entry patterns
- 5 club 4-count (async) - 744646464 - you react on an incoming pass with self, self, self, pass, then you wait for the next pass
- 5 club 3-count (async) - 7446464 - you react on an incoming pass with self, self, pass, then you wait for the next pass
- 5 club 2-count (async) - 74464 - you react on an incoming pass with self, pass, then you wait for the next pass
probably less easy 5 club patterns (untried)
- 7772264 (pass, pass, zip, flip, pass, zip, self)
- 7727246 (pass, zip, zip, self, pass, pass, flip)
- 7742744?jugglers=2 Flipalot - 7742744
6 club half-synchronous patterns
Regular 6 club "n-count" patterns
These are the patterns that for a long time were the "only patterns". Even longer ago, only 4-count ("every other") and 2-count ("every one") were the only patterns widely known. That passes could also be thrown from the left hand was already a later development.
These patterns tolerate very low passes and people starting out with these patterns are often used to throwing low passes, wich make the 1-count in the series very difficult.
- 5-count (pass, self, self, self, self)
- 4-count (pass, self, self, self)
- 3-count (pass, self, self)
- 2-count (pass, self)
- (1-count) - yay, no selfs, but that means it doesn't actually belong here.
- PPS (pass, pass, self)
- Chocolate Bar - PPSS (pass, pass, self, self)
- Vanilla Bar - PSSP (pass, self, self, pass)
- Bookends - PPSPS (pass, pass, self, pass, self)
- inverted Bookends - PSSPS (pass, self, self, pass, self)
- PPPSS
- PPSPSSPPSSP
Jim's n-counts
All the n-counts from the last section can be thrown as the "Jim's version" of these patterns.
In this version, one passer throws all diagonal passes, while the other throws all straight passes. This can be done in two different ways:
- you can try to sync your throws to the partner, creating a "hurry" whenever your throw arrives at the wrong hand
- The pass that goes "to the wrong hand" (and henceforth all passes) can be thrown half a beat later, creating the analogous asynchronous pattern, which is much smoother and a bit easier.
I will generally describe the asynchronous pattern with a regular beat. In this pattern no hurry occurs, instead, there is a pause on the other hand, in which a flip can be made.
- Jim's 5-count (pass, self, self, self, self, pass, flip, self, self, self, self)
- Jim's 4-count (pass, self, self, self, pass, flip, self, self, self)
- Jim's 3-count (pass, self, self, pass, flip, self, self,)
- Jim's 2-count (pass, self, pass, flip, self)
- (Jim's 1-count 774) (pass, pass, flip)
- (Jim's PPS) (pass, pass, self) (not a nice pattern, do Mild Madness - PPSPPZS - 7777266 instead)
- Jim's Chocolate Bar - PPSS
- Jim's Vanilla Bar - PSSP
- Jim's inverted Bookends - PSSPS
- Jim's Bookends PPSPS
- Jim's PPPSS
Patterns based on Martin's One Count (PPPPZ, 77772)
PPPPZ is the last pattern in the Selfless Passing series.
One can add an arbitrary amount of "6" (self) throws to that pattern and it stops being selfless. Adding an odd amount of 6 to the siteswap results in an even period with the consequence that each juggler has their own pattern.
These two look pretty long but were quite fun - and they look longer than they are, because both jugglers have different (but similar) roles. One of them feels a lot like Martin's One Count but with some surprising selfs after the zip.