Main Page
The goal of this wiki is to offer "learning paths", in which you can begin with simple juggling patterns and then get a suggestion for a few patterns with increasing difficulty. Note that there are different "dimensions" of difficulty, so there is more than one starting point. (For example being able to pass 7 clubs in a 2-count will not help you much in doing a 3 ball Mill's Mess)
Theory
a.k.a "what do all the numbers mean"
Most patterns can be described best by a juggling math called Siteswap, and from that it is possible to do animations and tell passers what they have to do and how they have to start the pattern. You don't need to know how this works to juggle the patterns, but you will constantly see traces of the theory being used throughout the pages and at some point understanding will be helpful. This is described here:
- Entry point Siteswap
Beginning Passing
Teaching people passing clubs. For the pattern labeled as "assymetric", one of passer is supposed to be far more advanced than the other, who needs no previous experience.
It is not necessary to be able to juggle 3 clubs alone for the "beginner" side of the patterns.
Zaps // Candlestick throws
Normal Passes
"Selfless Passing" (Zips and Passes)
- inverted parsnip - 4 clubs - PZZPZ
- parsnip - 5 clubs - PPZPZ
- PPPPZ - 6 clubs
- 7-club 1-count