Siteswap Conversions One Can Do While Juggling
There are several throw combinations that one juggler can switch on their side while for the other juggler nothing changes.
These are siteswap operations that only affect throws of one juggler and not those of the other. Those combinations should always work, meaning they are agnostic towards asynchronous/half-synchronous juggling. This only becomes a bit difficult to write up here, because those work with patterns containing passes like 3p and also containing passes like 7 (or 3.5 locally)
Most notably, as one of the first tricks many people learned in 4-count:
- early double: self,singlepass → doublepass,flip
But there are many more.
Often, the change can completely stay away from changing passes:
(double sided arrows ↔ used, because all operations are also possible in the other direction)
- self, self ↔ heff, flip (33 ↔ 42)
- flip, self ↔ heff, zip (23 ↔ 41)
- self,self,self ↔ heff, heff, zip (333 ↔ 441)
- self,(XXX),self ↔ tripleself, (XXX), zip
- self,self,self ↔ tripleself, self, zip (333 ↔ 531)
- self, pass, self ↔ tripleself, pass, zip (3(P)3 ↔ 5(P)1)
- heff, heff ↔ tripleself, self (44 ↔ 53)
Changing passes:
- pass, zip ↔ flip, zap
- pass, flip ↔ self, zap
- pass, self ↔ heff, zap
- pass, heff ↔ triple-self, zap
- self, pass ↔ doublepass,flip
- self, pass, pass ↔ doublepass, doublepass, zip (3, 3p, 3p ↔ 4p, 4p, 1)
- self, pass, pass ↔ triplepass, singlepass, zip (3, 3p, 3p ↔ 5p, 3p, 1)