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The goal of this wiki is to provide a collection of juggling patterns, organized into "learning paths" that contain patterns of increasing difficulty.




== Beginning Passing ==


The wiki tries to answer the question:
Teaching people passing clubs.
<center><b>"What should I try learning next?"</b></center>
For the pattern labeled as "assymetric", one of passer is supposed to be far more advanced than the other, who needs no previous experience.
and also:
<center><b>"I want to learn this (for me right now difficult) pattern, how do I get there"</b></center>


=== Zaps // Candlestick throws ===


* [[ Throwing first Zaps ]]
* [[ zap zap zip ]]
* [[ 5-club 1-count with zaps ]]


There are many other juggling resources, but most of them do either provide no difficulty rating - or neglegt that there is more than one type of difficulty that a juggling pattern can have. Here, I tried to group patterns with common traits and also a common set of difficulty-types.
=== Normal Passes ===


Entry points are provided for each type of throw, as each kind of throw needs a different throwing technique.
* [[ throwing the first normal passes ]]


These entry points are labeled as "Beginning with [...]" and primarily focus on building proficiency with a single throw type before progressing to more complex patterns that incorporate multiple throw types.
* [[ assymetric n-count vs 1-count ]]
* [[ 5-club 1-count ]]
* [[ 720 - zip-pass ]]
* [[ 5-club 2-count ]]

== "Selfless Passing" (Zips and Passes) ==

* [[ inverted parsnip ]]
* [[ parsnip ]]
* [[ PPPPZ ]]
* [[ 7-club 1-count ]]


<!--
<!--
== Before All Else (TODO) ==
The purpose of this wiki is to help you find the 1-3 new juggling patterns or tricks, that you want to try next. There are many resources on juggling patterns available on the net, but I often found myself overwhelmed by a long list of patterns of varying difficulty without a clear indicator on what single pattern to try out.
* [[ 3 ball cascade]]
* [[ First Tricks with 3 balls]]
-->


== Entry Patterns ==


These patterns are suitable for beginners. It helps a lot if one juggler is more experienced. All patterns only use one throw type (on the beginner side). Note that being suitable for beginners does not in all cases mean that these patterns are easy if you already have experience passing clubs.
== Difficulty ==


<gallery heights=300px widths=300px mode="packed-overlay"> <!--mode="packed-hover"-->
There is often no clear difficulty comparison between two patterns, because there is more than one type of difficulty in juggling. One can imagine them as difficulty dimensions - like axes on a coordinate system. A pattern can be easier than another one on one axis, but more difficult on another.
image:one-zap2.svg | link=Beginning Zaps | <font size=+1> Beginning Zaps</font>
image:one-pass-notext.svg | link=Beginning Single Passes | <font size=+1> Beginning Single Passes</font>
image:selfs.svg | link=Beginning Selfs - Juggling 3 Clubs| <font size=+1> Juggling 3 Clubs Alone</font>
</gallery>


== Single-Passes // Zaps ==
Types of difficulties include:
<gallery heights=250px widths=350px mode="packed-overlay" align="left"> <!--mode="packed-hover"-->
* height of throws
image:one-pass-notext.svg | link=Selfless Passing|<font size=+1> Selfless Passing<br> 4 to 7 clubs </font>
** number of high throws
image:N-count.svg | link=Selfs and Passes|<font size=+1> Selfs and Passes</font>
** difference in height between highest and lowest throw
* length and/or complexity of sequence


image:N-count-zaps.svg | link=Selfs and Zaps|<font size=+1> Selfs and Zaps</font>
Things that push your level back towards beginner:
image:zapnips.svg | link=Zapnips (Zaps on Parsnips) | <font size=+1> Zaps on Parsnip </font> (Passes + Zaps)
* different object to juggle (ball vs club vs ring)
</gallery>
* different type of throws (crossed arms/mills mess, body throws in pattern)


== 1 Juggler ==
== Theory ==
<gallery heights=300px widths=300px mode="packed-overlay"> <!--mode="packed-hover"-->
[[learning the 3 ball cascade]]
image:Theory.svg | link=Siteswap | <font size=+1> Siteswap - Juggling Math
</gallery>


[[first steps after 3 ball cascade]]


== Double Passes==
[[goal 4 ball fountain]]
<gallery heights=300px widths=300px mode="packed-overlay"> <!--mode="packed-hover"-->
image:7-club-2-count.svg | link=Double Passes | <font size=+1> Double Passes
</gallery>


== Heffs (Double Selfs) ==
[[goal 5 ball cascade]]
<gallery heights=300px widths=300px mode="packed-overlay"> <!--mode="packed-hover"-->
image:why-not.svg | link=Why-Not Family |<font size=+1> Why-Not Family </font>
image:popcorn.svg | link=Popcorn Family |<font size=+1>The Popcorn Family<br>(7clubs w heffs)</font>
</gallery>


== 2 Jugglers ==
<!-- == Holy Grail ==
* [[goal 7 club 1-count]]: parsnip series


Ok, I included this too early, because it was such a good story, although I hadn't progressed there myself.
* [[why nots]]
The Patterns I collected aren't so good trainings patterns, as we figured out when trying ourselves because in period 5, the double passes trigger each other, which makes the patterns unstable more quickly, as any bad double pass leads to another bad double pass and onto a downward spiral
<gallery heights=300px widths=400px mode="packed-overlay"> <!--mode="packed-hover"-->
image:DragonsGrail.jpg | link=Quest for the Holy Grail|<font size=+1>Quest for the Holy Grail<br>(zaps+double passes)</font>
</gallery>
-->


== Other Juggling Resources ==
* [[ half-synchronous n-counts ]] 4 count and friends


[[Other Juggling Resources]]
* [[list of asymmetric passing patterns]] patterns with different difficulty for both passers


== 3 Jugglers ==
== Unfinished ==

== 4 Jugglers ==
[[Todo]] main page overview of unwritten pages
== 5 Jugglers ==
== 6 Jugglers ==
== N Jugglers ==
-->

Latest revision as of 20:27, 11 August 2024

The goal of this wiki is to provide a collection of juggling patterns, organized into "learning paths" that contain patterns of increasing difficulty.


The wiki tries to answer the question:

"What should I try learning next?"

and also:

"I want to learn this (for me right now difficult) pattern, how do I get there"


There are many other juggling resources, but most of them do either provide no difficulty rating - or neglegt that there is more than one type of difficulty that a juggling pattern can have. Here, I tried to group patterns with common traits and also a common set of difficulty-types.

Entry points are provided for each type of throw, as each kind of throw needs a different throwing technique.

These entry points are labeled as "Beginning with [...]" and primarily focus on building proficiency with a single throw type before progressing to more complex patterns that incorporate multiple throw types.


Entry Patterns

These patterns are suitable for beginners. It helps a lot if one juggler is more experienced. All patterns only use one throw type (on the beginner side). Note that being suitable for beginners does not in all cases mean that these patterns are easy if you already have experience passing clubs.

Single-Passes // Zaps

Theory


Double Passes

Heffs (Double Selfs)

image:DragonsGrail.jpg | link=Quest for the Holy Grail|Quest for the Holy Grail
(zaps+double passes)
</gallery> -->

Other Juggling Resources

Other Juggling Resources

Unfinished

Todo main page overview of unwritten pages