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The goal of this wiki is to provide a collection of juggling patterns, organized into "learning paths" that contain patterns of increasing difficulty.


The goal of this wiki is to offer "learning paths", in which you can begin with simple juggling patterns and then get a suggestion for a few patterns with increasing difficulty. Note that there are different "dimensions" of difficulty, so there is more than one starting point. (For example being able to pass 7 clubs in a 2-count will not help you much in doing a 3 ball Mill's Mess)


<!-- == Theory ==


The wiki tries to answer the question:
a.k.a "what do all the numbers mean"
<center><b>"What should I try learning next?"</b></center>
and also:
<center><b>"I want to learn this (for me right now difficult) pattern, how do I get there"</b></center>


Most patterns can be described best by a juggling math called [[Siteswap]], and from that it is possible to do animations and tell passers what they have to do and how they have to start the pattern. You don't need to know how this works to juggle the patterns, but you will constantly see traces of the theory being used throughout the pages and at some point understanding will be helpful. This is described here:


* Entry point [[Siteswap]]
-->


There are many other juggling resources, but most of them do either provide no difficulty rating - or neglegt that there is more than one type of difficulty that a juggling pattern can have. Here, I tried to group patterns with common traits and also a common set of difficulty-types.
== Beginning Zaps // Candlestick throws ==
[[image:one-zap2.png|thumb]]


Entry points are provided for each type of throw, as each kind of throw needs a different throwing technique.
It is not necessary to be able to juggle 3 clubs alone


These entry points are labeled as "Beginning with [...]" and primarily focus on building proficiency with a single throw type before progressing to more complex patterns that incorporate multiple throw types.
* [[ Throwing first Zaps ]]
* [[ zap zap zip ]]
* [[ 5-club 1-count with zaps ]]


<!--
== Beginning Normal Passes ==
== Before All Else (TODO) ==
* [[ 3 ball cascade]]
* [[ First Tricks with 3 balls]]
-->


== Entry Patterns ==
Teaching people passing clubs.
For the pattern labeled as "assymetric", one of passer is supposed to be far more advanced than the other, who needs no previous experience.
It is not necessary to be able to juggle 3 clubs alone (for the "beginner" side of the patterns when assymetric)


These patterns are suitable for beginners. It helps a lot if one juggler is more experienced. All patterns only use one throw type (on the beginner side). Note that being suitable for beginners does not in all cases mean that these patterns are easy if you already have experience passing clubs.


<gallery heights=300px widths=300px mode="packed-overlay"> <!--mode="packed-hover"-->
* [[ Throwing the first normal passes ]]
image:one-zap2.svg | link=Beginning Zaps | <font size=+1> Beginning Zaps</font>
image:one-pass-notext.svg | link=Beginning Single Passes | <font size=+1> Beginning Single Passes</font>
image:selfs.svg | link=Beginning Selfs - Juggling 3 Clubs| <font size=+1> Juggling 3 Clubs Alone</font>
</gallery>


== Single-Passes // Zaps ==
* [[ Assymetric n-count vs 1-count ]]
<gallery heights=250px widths=350px mode="packed-overlay" align="left"> <!--mode="packed-hover"-->
* [[ 5-club 1-count ]]
image:one-pass-notext.svg | link=Selfless Passing|<font size=+1> Selfless Passing<br> 4 to 7 clubs </font>
* [[ 720 - zip-pass ]]
image:N-count.svg | link=Selfs and Passes|<font size=+1> Selfs and Passes</font>
* [[ 5-club 2-count ]]


image:N-count-zaps.svg | link=Selfs and Zaps|<font size=+1> Selfs and Zaps</font>
== "Selfless Passing" (Zips and Passes) ==
image:zapnips.svg | link=Zapnips (Zaps on Parsnips) | <font size=+1> Zaps on Parsnip </font> (Passes + Zaps)
</gallery>


== Theory ==
* [[ inverted parsnip ]] - 4 clubs - PZZPZ
<gallery heights=300px widths=300px mode="packed-overlay"> <!--mode="packed-hover"-->
* [[ parsnip ]] - 5 clubs - PPZPZ
image:Theory.svg | link=Siteswap | <font size=+1> Siteswap - Juggling Math
* [[ PPPPZ ]] - 6 clubs
</gallery>
* [[ 7-club 1-count ]]


== 6 club Selfs and passes ==


== Double Passes==
Half-Synchronous patterns (right hand of both jugglers throws at the same time), a.k.a "normal passing":
<gallery heights=300px widths=300px mode="packed-overlay"> <!--mode="packed-hover"-->
image:7-club-2-count.svg | link=Double Passes | <font size=+1> Double Passes
</gallery>


== Heffs (Double Selfs) ==
* [[4-count]]
<gallery heights=300px widths=300px mode="packed-overlay"> <!--mode="packed-hover"-->
* [[3-count]]
image:why-not.svg | link=Why-Not Family |<font size=+1> Why-Not Family </font>
* [[2-count]]
image:popcorn.svg | link=Popcorn Family |<font size=+1>The Popcorn Family<br>(7clubs w heffs)</font>
* [[1-count]]
</gallery>
* [[PPS - Pass Pass Self ]]
* [[Choclet bar - PPSS]]
* [[Vanilla bar - PSSP]]


<!-- == Holy Grail ==
"Jim's" version of those patterns:


Ok, I included this too early, because it was such a good story, although I hadn't progressed there myself.
* [[Jim's 4-count]]
The Patterns I collected aren't so good trainings patterns, as we figured out when trying ourselves because in period 5, the double passes trigger each other, which makes the patterns unstable more quickly, as any bad double pass leads to another bad double pass and onto a downward spiral
* [[Jim's 3-count]]
<gallery heights=300px widths=400px mode="packed-overlay"> <!--mode="packed-hover"-->
* [[Jim's 2-count]]
image:DragonsGrail.jpg | link=Quest for the Holy Grail|<font size=+1>Quest for the Holy Grail<br>(zaps+double passes)</font>
* [[Jim's 1-count]]
</gallery>
* [[Jim's PPS]]
-->


== Double Passes ==
== Other Juggling Resources ==


[[Other Juggling Resources]]
* [[ Throwing the first double passes ]] - self-pass
* 96622 - dpass self zip self zip


== Unfinished ==
== Heffs in passing Patterns ==


[[Todo]] main page overview of unwritten pages
Recommended solo-patterns before you start:
* [[solo 423]]
* [[solo 40]] - two clubs in one hand with doubles
* [[solo 441]]
* [[solo 4 clubs with doubles]]

First patterns with a heff - 5 club why nots
* [[5c why-not]]
* [[5c not-why]]

The why not family - 6 clubs:

* [[Why not]]
* [[Not why]]
* [[Maybe]]
* [[Not likely]]
* [[Only Sunday with good weather]]

7 club why nots:
* [[7 club why-not 9968926]]
* [[7 club not-why 9689962]]

== Popcorns ==

[[5-count popcorn - 78686]]


== Doubles vs Passes ==

* [[ Dpass,Self vs. Pass,Zip - 7926 ]]
* [[DP DP Z DP ZZ vs. P Z Z P P Z - 979222972722]]
* [[DP DP DP DP DP DP Z vs. P P Z P P P]]

== Here Be Dragons ==

* [[92522]]
* [[baby dragon 756]]
* [[dragon - black beast of aaaarg - 945]]
* [[dragon cat - 95524]]
* [[97522]]
* [[Holy Grail - 975]]

<!--
The purpose of this wiki is to help you find the 1-3 new juggling patterns or tricks, that you want to try next. There are many resources on juggling patterns available on the net, but I often found myself overwhelmed by a long list of patterns of varying difficulty without a clear indicator on what single pattern to try out.


== Difficulty ==

There is often no clear difficulty comparison between two patterns, because there is more than one type of difficulty in juggling. One can imagine them as difficulty dimensions - like axes on a coordinate system. A pattern can be easier than another one on one axis, but more difficult on another.

Types of difficulties include:
* height of throws
** number of high throws
** difference in height between highest and lowest throw
* length and/or complexity of sequence

Things that push your level back towards beginner:
* different object to juggle (ball vs club vs ring)
* different type of throws (crossed arms/mills mess, body throws in pattern)

== 1 Juggler ==
[[learning the 3 ball cascade]]

[[first steps after 3 ball cascade]]

[[goal 4 ball fountain]]

[[goal 5 ball cascade]]

== 2 Jugglers ==
* [[goal 7 club 1-count]]: parsnip series

* [[why nots]]

* [[ half-synchronous n-counts ]] 4 count and friends

* [[list of asymmetric passing patterns]] patterns with different difficulty for both passers

== 3 Jugglers ==
== 4 Jugglers ==
== 5 Jugglers ==
== 6 Jugglers ==
== N Jugglers ==
-->

Latest revision as of 20:27, 11 August 2024

The goal of this wiki is to provide a collection of juggling patterns, organized into "learning paths" that contain patterns of increasing difficulty.


The wiki tries to answer the question:

"What should I try learning next?"

and also:

"I want to learn this (for me right now difficult) pattern, how do I get there"


There are many other juggling resources, but most of them do either provide no difficulty rating - or neglegt that there is more than one type of difficulty that a juggling pattern can have. Here, I tried to group patterns with common traits and also a common set of difficulty-types.

Entry points are provided for each type of throw, as each kind of throw needs a different throwing technique.

These entry points are labeled as "Beginning with [...]" and primarily focus on building proficiency with a single throw type before progressing to more complex patterns that incorporate multiple throw types.


Entry Patterns

These patterns are suitable for beginners. It helps a lot if one juggler is more experienced. All patterns only use one throw type (on the beginner side). Note that being suitable for beginners does not in all cases mean that these patterns are easy if you already have experience passing clubs.

Single-Passes // Zaps

Theory


Double Passes

Heffs (Double Selfs)

image:DragonsGrail.jpg | link=Quest for the Holy Grail|Quest for the Holy Grail
(zaps+double passes)
</gallery> -->

Other Juggling Resources

Other Juggling Resources

Unfinished

Todo main page overview of unwritten pages