Early double: Difference between revisions
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This works for any pattern in which one juggler has the sequence self,single-pass. The double pass takes one beat longer than the expected single pass. The club that would have been the pass does nothing (or you can do a [[flip]]). |
This works for any pattern in which one juggler has the sequence self,single-pass. The double pass takes one beat longer than the expected single pass. The club that would have been the pass does nothing (or you can do a [[flip]]). |
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Note that this concept always works - for [[asynchronous]] as well as [[half-synchronous]] patterns. |
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=== Examples === |
=== Examples === |
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* 3-count: <code> PSSPSS </code> becomes <code>PSDWSS</code> |
* 3-count: <code> PSSPSS </code> becomes <code>PSDWSS</code> |
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* 2-count: <code> PSPS </code> becomes <code>PDWS</code> |
* 2-count: <code> PSPS </code> becomes <code>PDWS</code> |
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Latest revision as of 19:06, 28 December 2024
Early double is a double pass thrown one beat earlier instead of an expected single pass. For your juggling partner nothing changes, if this is done correctly.
This works for any pattern in which one juggler has the sequence self,single-pass. The double pass takes one beat longer than the expected single pass. The club that would have been the pass does nothing (or you can do a flip).
Note that this concept always works - for asynchronous as well as half-synchronous patterns.
Examples
- 4-count
- instead of
pass, self, self, self, pass, self, self, self
- you go
pass, self, self, doublepass,hold, self, self, self
Or written as one letter per throw: instead of PSSSPSSS
you do PSSDWSSS
- 3-count:
PSSPSS
becomesPSDWSS
- 2-count:
PSPS
becomesPDWS
Written as Siteswaps
4-count is a half-synchronous siteswap, that can be written like this:
A: 3p 3 3 3 3p 3 3 3 B: 3p 3 3 3 3p 3 3 3
This becomes:
A: 3p 3 3 4p 2 3 3 3 B: 3p 3 3 3 3p 3 3 3