Zapnips (Zaps on Parsnips) Family: Difference between revisions
No edit summary |
|||
(7 intermediate revisions by the same user not shown) | |||
Line 21: | Line 21: | ||
Only the collisions one has to avoid change, which can make switching challenging. |
Only the collisions one has to avoid change, which can make switching challenging. |
||
== Difficulty == |
== Difficulty Overview == |
||
== "Inverted Zapnips" - Based on Inverted Parsnip (4 clubs)== |
|||
Relatively easy patterns with Zaps: |
Relatively easy patterns with Zaps: |
||
Line 30: | Line 30: | ||
* "lyrics" difficulty (remembering the pattern): medium |
* "lyrics" difficulty (remembering the pattern): medium |
||
→ Sub-page [[Inverted Zapnips]] |
|||
=== Based on Parsnip (5 clubs) === |
|||
With the patterns based on Parsnip (as far as included as of now): |
|||
* "technical" difficulty: easy to medium (compared to other patterns with zaps - no heffs, mostly no selfs) |
|||
* "lyrics" difficulty: medium to hard (5 different things on a period 5 pattern in one case) |
|||
== "Inverted Zapnips's Sibling" - Based on PPzzz (4 clubs)== |
|||
Still a TODO |
|||
* "technical" difficulty: overall higher than with parsnip due to the extra club |
|||
** with heff: much more difficult, because of the combination of heff and zap |
|||
* "lyrics" difficulty: easier than with the 5-club patterns as less different throws are mixed |
|||
Patterns: |
|||
== Patterns based on Parsnip (5 clubs) == |
|||
* PFZzz |
|||
The local base pattern sequence of Parsnip for a juggler is PPzPz (Pass, Pass, zip, Pass, zip). |
|||
* SZZzz |
|||
* theoretically 0ZZzH (H=heff, 0=empty hand), but that's horrible |
|||
== Zapnips: Patterns Based on Parsnip and its Sibling-Pattern (5 clubs) == |
|||
Every combination "pass, zip" can be switched to become "Flip, Zap", leading to these three seqences: |
|||
With the patterns based on Parsnip (as far as included as of now): |
|||
(Flips are thrown as flats in the animation shown here, but are supposed to be [[flip]s, this will be fixed at some point in the future. Passist.org shows flips instead) |
|||
* "technical" difficulty: easy to medium (compared to other patterns with zaps - no heffs, mostly no selfs) |
|||
* "lyrics" difficulty: medium to hard (5 different things on a period 5 pattern in one case) |
|||
→ Sub-page [[Parsnip Zapnips]] |
|||
=== PFZPz - 77425 === |
|||
== Brother Zapnips: Patterns Based on Parsnip's Sibling-pattern (PPPzz) == |
|||
<pre> |
|||
A 1|2: P F Z P z |
|||
B 1|1: P z P F Z |
|||
</pre> |
|||
A 1|2 and B 1|1: see [[Pattern Start Notation]] ; |
|||
P=[[pass]] ; |
|||
z=[[zip]] ; |
|||
Z=[[Zap]] ; |
|||
F=full [[Flip]]; |
|||
→ Sub-page [[Parsnip's Brother Zapnips]] |
|||
Long form: |
|||
<pre> |
|||
A 1|2: Pass Flip Zap Pass zip |
|||
B 1|1: Pass zip Pass Flip Zap |
|||
</pre> |
|||
== Patterns Based on Martin's One-Count PPPPz (6 Clubs) (last one with a [[heff]]) == |
|||
{{Template:AnimateSiteswap|77425}} |
|||
* "technical" difficulty: overall higher than with parsnip due to the extra club |
|||
=== PPzFz - 74752 === |
|||
** with heff: much more difficult, because of the combination of heff and zap |
|||
* "lyrics" difficulty: easier than with the 5-club patterns as less different throws are mixed |
|||
<pre> |
|||
A 1|2: P P z F Z |
|||
B 1|1: F Z P P z |
|||
</pre> |
|||
The pattern with only one zap 77772 is called Martin's One-Count. It only has one zip to substitute, but the most passes to the left of it to "promote" the self-throw to higher throws. |
|||
A 1|2 and B 1|1: see [[Pattern Start Notation]] ; |
|||
P=[[pass]] ; |
|||
z=[[zip]] ; |
|||
Z=[[Zap]] ; |
|||
F=full [[Flip]]; |
|||
{{Template:AnimateSiteswap|74752}} |
|||
=== PFZFZ - Sir Zaphod Flipalot (Jr.) - 57445 === |
|||
<pre> |
|||
A 1|2: P F Z F Z |
|||
B 1|1: F Z P F Z |
|||
</pre> |
|||
A 1|2 and B 1|1: see [[Pattern Start Notation]] ; |
|||
P=[[pass]] ; |
|||
z=[[zip]] ; |
|||
Z=[[Zap]] ; |
|||
F=full [[Flip]]; |
|||
{{Template:AnimateSiteswap|57445}} |
|||
We can also go one step further on the "PPz" part, transforming both Passes into Zaps, the zip becomes a Self. |
|||
=== SZZPz - 56752 === |
|||
A starts with a Zap (although A only has 2 clubs), B follows a bit later with a pass: |
|||
<pre> |
|||
A 1|1: Z Z P z S |
|||
B 1|2: P z S Z Z |
|||
</pre> |
|||
A 1|1 and B 1|2: see [[Pattern Start Notation]] ; |
|||
P=[[pass]] ; |
|||
z=[[zip]] ; |
|||
Z=[[Zap]] ; |
|||
F=full [[Flip]]; |
|||
S=[[Self]] |
|||
{{Template:AnimateSiteswap|56752}} |
|||
And this can of course be combined with Flip-Zap on the ramaining Pass-Zip: |
|||
=== SZZFZ - 55564 === |
|||
<pre> |
|||
A 1|1: Z Z F Z S |
|||
B 1|2: F Z S Z Z |
|||
</pre> |
|||
A 1|1 and B 1|2: see [[Pattern Start Notation]] ; |
|||
P=[[pass]] ; |
|||
z=[[zip]] ; |
|||
Z=[[Zap]] ; |
|||
F=full [[Flip]]; |
|||
S=[[Self]] |
|||
{{Template:AnimateSiteswap|55564}} |
|||
== Patterns Based on Inverse Parsnip PZZPZ (4 clubs) == |
|||
=== FZzPz - 47522 === |
|||
<pre> |
|||
A 1|1: P z F Z z |
|||
B 1|1: Z z P z F |
|||
</pre> |
|||
A 1|1 and B 1|1: see [[Pattern Start Notation]] ; |
|||
P=[[pass]] ; |
|||
z=[[zip]] ; |
|||
Z=[[Zap]] ; |
|||
F=full [[Flip]]; |
|||
{{Template:AnimateSiteswap|47522}} |
|||
=== FZzPz - 74252 === |
|||
<pre> |
|||
A 1|1: P z z F Z |
|||
B 1|1: F Z P z z |
|||
</pre> |
|||
A 1|1 and B 1|1: see [[Pattern Start Notation]] ; |
|||
P=[[pass]] ; |
|||
z=[[zip]] ; |
|||
Z=[[Zap]] ; |
|||
F=full [[Flip]]; |
|||
{{Template:AnimateSiteswap|74252}} |
|||
=== ZFZzF - 55244 === |
|||
<pre> |
|||
A 1|1: Z z F Z F |
|||
B 1|1: Z F Z z F |
|||
</pre> |
|||
A 1|1 and B 1|1: see [[Pattern Start Notation]] ; |
|||
z=[[zip]] ; |
|||
Z=[[Zap]] ; |
|||
F=full [[Flip]]; |
|||
{{Template:AnimateSiteswap|55244}} |
|||
== Patterns Based on Martin's Madness PPPPz (6 clubs) == |
|||
=== PPFPZ - 77475 === |
|||
<pre> |
|||
A 1|2: P F Z P P |
|||
B 1|2: P P P F Z |
|||
</pre> |
|||
A 1|2 and B 1|2: see [[Pattern Start Notation]] ; |
|||
P=[[pass]] ; |
|||
z=[[zip]] ; |
|||
Z=[[Zap]] ; |
|||
F=full [[Flip]]; |
|||
{{Template:AnimateSiteswap|77475}} |
|||
=== SPZPZ - 67575 === |
|||
<pre> |
|||
A 1|2: P S Z Z P |
|||
B 1|2: Z P P S Z |
|||
</pre> |
|||
A 1|2 and B 1|2: see [[Pattern Start Notation]] ; |
|||
P=[[pass]] ; |
|||
Z=[[Zap]] ; |
|||
S=[[Self]] |
|||
{{Template:AnimateSiteswap|67575}} |
|||
== Patterns Based on Martin's Madness PPPPz (6 Clubs) with a [[heff]] == |
|||
Combining Zaps and Heffs is of higher difficulty, because you want to look up for your Heff and look down for the incoming Zap, so this gets its own section. |
Combining Zaps and Heffs is of higher difficulty, because you want to look up for your Heff and look down for the incoming Zap, so this gets its own section. |
||
→ Sub-page [[PPPPz-Zapnips]] |
|||
=== HZZZP - 57585 === |
|||
====Pattern to do before this one: ==== |
|||
* See [[Zaps and Heffs]] Page |
|||
* 5566668 |
|||
* 58552 |
|||
==== Description ==== |
|||
<pre> |
|||
A 2|2: Z Z Z P H |
|||
B 1|1: P H Z Z Z |
|||
</pre> |
|||
A 2|2 and B 1|1: see [[Pattern Start Notation]] ; |
|||
P=[[pass]] ; |
|||
Z=[[Zap]] ; |
|||
H=[[Heff]] |
|||
{{Template:AnimateSiteswap|57585}} |
Latest revision as of 10:27, 29 October 2024
"Zapnips" are patterns based on the Selfless Passing series and specifically based on Parsnip, but some of the passes are changed to a kind of "early zap".
All the patterns based on Parsnip in this way stay compatible with Parsnip.
--> One side can throw Parsnip, the other side can throw one of these. You can also change between all of these patterns (and Parsnip) while juggling.
General (Siteswappy) Rule(s)
in any pattern, you can
- change the sequence pass,zip to flip,zap
(the zap is always thrown to the hand to which the pass was thrown, the flip (obviously stays on the same hand but) is also thrown to the hand that the zip was going to.
- you can keep promoting the throw to yourself to higher throws if more passes are on the left and change the sequence
- pass,flip to self,zap
- pass,self to heff,zap
This is kind of like the better known early double - because the pattern of your partner does not change, you can switch between any of these compatible patterns while you both keep juggling.
Only the collisions one has to avoid change, which can make switching challenging.
Difficulty Overview
"Inverted Zapnips" - Based on Inverted Parsnip (4 clubs)
Relatively easy patterns with Zaps:
- only 4 clubs
- no selfs
- "lyrics" difficulty (remembering the pattern): medium
→ Sub-page Inverted Zapnips
"Inverted Zapnips's Sibling" - Based on PPzzz (4 clubs)
Still a TODO
Patterns:
- PFZzz
- SZZzz
- theoretically 0ZZzH (H=heff, 0=empty hand), but that's horrible
Zapnips: Patterns Based on Parsnip and its Sibling-Pattern (5 clubs)
With the patterns based on Parsnip (as far as included as of now):
- "technical" difficulty: easy to medium (compared to other patterns with zaps - no heffs, mostly no selfs)
- "lyrics" difficulty: medium to hard (5 different things on a period 5 pattern in one case)
→ Sub-page Parsnip Zapnips
Brother Zapnips: Patterns Based on Parsnip's Sibling-pattern (PPPzz)
→ Sub-page Parsnip's Brother Zapnips
Patterns Based on Martin's One-Count PPPPz (6 Clubs) (last one with a heff)
- "technical" difficulty: overall higher than with parsnip due to the extra club
- with heff: much more difficult, because of the combination of heff and zap
- "lyrics" difficulty: easier than with the 5-club patterns as less different throws are mixed
The pattern with only one zap 77772 is called Martin's One-Count. It only has one zip to substitute, but the most passes to the left of it to "promote" the self-throw to higher throws.
Combining Zaps and Heffs is of higher difficulty, because you want to look up for your Heff and look down for the incoming Zap, so this gets its own section.
→ Sub-page PPPPz-Zapnips