Zapnips (Zaps on Parsnips) Family: Difference between revisions
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→ Sub-page [[Inverted Zapnips]] |
→ Sub-page [[Inverted Zapnips]] |
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== "Inverted Zapnips's Sibling" - Based on PPzzz (4 clubs)== |
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Still a TODO |
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Patterns: |
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* PFZzz |
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* SZZzz |
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* theoretically 0ZZzH (H=heff, 0=empty hand), but that's horrible |
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With the patterns based on Parsnip (as far as included as of now): |
With the patterns based on Parsnip (as far as included as of now): |
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→ Sub-page [[Parsnip Zapnips]] |
→ Sub-page [[Parsnip Zapnips]] |
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== Brother Zapnips: Patterns Based on Parsnip's |
== Brother Zapnips: Patterns Based on Parsnip's Sibling-pattern (PPPzz) == |
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== Patterns Based on Martin's One-Count PPPPz (6 Clubs) (last one with a [[heff]]) == |
== Patterns Based on Martin's One-Count PPPPz (6 Clubs) (last one with a [[heff]]) == |
Latest revision as of 10:27, 29 October 2024
"Zapnips" are patterns based on the Selfless Passing series and specifically based on Parsnip, but some of the passes are changed to a kind of "early zap".
All the patterns based on Parsnip in this way stay compatible with Parsnip.
--> One side can throw Parsnip, the other side can throw one of these. You can also change between all of these patterns (and Parsnip) while juggling.
General (Siteswappy) Rule(s)
in any pattern, you can
- change the sequence pass,zip to flip,zap
(the zap is always thrown to the hand to which the pass was thrown, the flip (obviously stays on the same hand but) is also thrown to the hand that the zip was going to.
- you can keep promoting the throw to yourself to higher throws if more passes are on the left and change the sequence
- pass,flip to self,zap
- pass,self to heff,zap
This is kind of like the better known early double - because the pattern of your partner does not change, you can switch between any of these compatible patterns while you both keep juggling.
Only the collisions one has to avoid change, which can make switching challenging.
Difficulty Overview
"Inverted Zapnips" - Based on Inverted Parsnip (4 clubs)
Relatively easy patterns with Zaps:
- only 4 clubs
- no selfs
- "lyrics" difficulty (remembering the pattern): medium
→ Sub-page Inverted Zapnips
"Inverted Zapnips's Sibling" - Based on PPzzz (4 clubs)
Still a TODO
Patterns:
- PFZzz
- SZZzz
- theoretically 0ZZzH (H=heff, 0=empty hand), but that's horrible
Zapnips: Patterns Based on Parsnip and its Sibling-Pattern (5 clubs)
With the patterns based on Parsnip (as far as included as of now):
- "technical" difficulty: easy to medium (compared to other patterns with zaps - no heffs, mostly no selfs)
- "lyrics" difficulty: medium to hard (5 different things on a period 5 pattern in one case)
→ Sub-page Parsnip Zapnips
Brother Zapnips: Patterns Based on Parsnip's Sibling-pattern (PPPzz)
→ Sub-page Parsnip's Brother Zapnips
Patterns Based on Martin's One-Count PPPPz (6 Clubs) (last one with a heff)
- "technical" difficulty: overall higher than with parsnip due to the extra club
- with heff: much more difficult, because of the combination of heff and zap
- "lyrics" difficulty: easier than with the 5-club patterns as less different throws are mixed
The pattern with only one zap 77772 is called Martin's One-Count. It only has one zip to substitute, but the most passes to the left of it to "promote" the self-throw to higher throws.
Combining Zaps and Heffs is of higher difficulty, because you want to look up for your Heff and look down for the incoming Zap, so this gets its own section.
→ Sub-page PPPPz-Zapnips