Zapnips (Zaps on Parsnips) Family: Difference between revisions

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"Zapnips" are patterns based on the [[Selfless Passing]] series and specifically based on [[Parsnip]], but some of the passes are changed to a kind of "early zap".
"Zapnips" are patterns based on the [[Selfless Passing]] series and specifically based on [[Parsnip]], but some of the passes are changed to a kind of "early zap".


All the patterns based on Parsnip in this way stay compatible with parsnip.
All the patterns based on Parsnip in this way stay compatible with [[Parsnip]].


--> One side can throw [[Parsnip]], the other side can throw one of these. You can also change between all of these patterns (and Parsnip) while juggling.
== Difficulty ==


== General (Siteswappy) Rule(s) ==
With the patterns I included so far:
* "technical" difficulty: easy to medium
* "lyrics" difficulty: medium to hard (5 different things on a period 5 pattern in one case)


in any pattern, you can
== Patterns based on Parsnip (5 clubs) ==


* change the sequence pass,zip to flip,zap
The local base pattern sequence of Parsnip for a juggler is PPzPz (Pass, Pass, zip, Pass, zip).


(the zap is always thrown to the hand to which the pass was thrown, the flip (obviously stays on the same hand but) is also thrown to the hand that the zip was going to.
Every combination "pass, zip" can be switched to become "Flip, Zap", leading to these three seqences:


* you can keep promoting the throw to yourself to higher throws if more passes are on the left and change the sequence
(Flips are thrown as flats in the animation shown here, but are supposed to be [[flip]s, this will be fixed at some point in the future. Passist.org shows flips instead)
** pass,flip to self,zap
** pass,self to heff,zap


This is kind of like the better known [[early double]] - because the pattern of your partner does not change, you can switch between any of these compatible patterns while you both keep juggling.
* PFZPz - 77425


Only the collisions one has to avoid change, which can make switching challenging.
<pre>
A 1|2: P F Z P z
B 1|1: P z P F Z
</pre>


== Difficulty Overview ==
P=[[pass]] ;
z=[[zip]] ;
Z=[[Zap]] ;
F=full [[Flip]];


== "Inverted Zapnips" - Based on Inverted Parsnip (4 clubs)==
Long form:
<pre>
A 1|2: Pass Flip Zap Pass zip
B 1|1: Pass zip Pass Flip Zap
</pre>


Relatively easy patterns with Zaps:
{{Template:AnimateSiteswap|77425}}
* PPzFz - 74752
* only 4 clubs
* no selfs
* "lyrics" difficulty (remembering the pattern): medium


→ Sub-page [[Inverted Zapnips]]
<pre>

A 1|2: P P z F Z

B 1|1: F Z P P z
== "Inverted Zapnips's Sibling" - Based on PPzzz (4 clubs)==
</pre>

Still a TODO

Patterns:

* PFZzz
* SZZzz
* theoretically 0ZZzH (H=heff, 0=empty hand), but that's horrible

== Zapnips: Patterns Based on Parsnip and its Sibling-Pattern (5 clubs) ==

With the patterns based on Parsnip (as far as included as of now):
* "technical" difficulty: easy to medium (compared to other patterns with zaps - no heffs, mostly no selfs)
* "lyrics" difficulty: medium to hard (5 different things on a period 5 pattern in one case)


→ Sub-page [[Parsnip Zapnips]]
P=[[pass]] ;
z=[[zip]] ;
Z=[[Zap]] ;
F=full [[Flip]];


== Brother Zapnips: Patterns Based on Parsnip's Sibling-pattern (PPPzz) ==
{{Template:AnimateSiteswap|74752}}
* PFZFZ - Sir Zaphod Flipalot (Jr.) - 57445
<pre>
A 1|2: P F Z F Z
B 1|1: F Z P F Z
</pre>


P=[[pass]] ;
z=[[zip]] ;
Z=[[Zap]] ;
F=full [[Flip]];
{{Template:AnimateSiteswap|57445}}


→ Sub-page [[Parsnip's Brother Zapnips]]
We can also go one step further on the "PPz" part, transforming both Passes into Zaps, the zip becomes a Self.


== Patterns Based on Martin's One-Count PPPPz (6 Clubs) (last one with a [[heff]]) ==
* SZZPz - 56752
A starts with a Zap (although A only has 2 clubs), B follows a bit later with a pass:


* "technical" difficulty: overall higher than with parsnip due to the extra club
<pre>
** with heff: much more difficult, because of the combination of heff and zap
A 1|1: Z Z P z S
* "lyrics" difficulty: easier than with the 5-club patterns as less different throws are mixed
B 1|2: P z S Z Z
</pre>


P=[[pass]] ;
z=[[zip]] ;
Z=[[Zap]] ;
F=full [[Flip]];
S=[[Self]]


The pattern with only one zap 77772 is called Martin's One-Count. It only has one zip to substitute, but the most passes to the left of it to "promote" the self-throw to higher throws.
{{Template:AnimateSiteswap|56752}}


Combining Zaps and Heffs is of higher difficulty, because you want to look up for your Heff and look down for the incoming Zap, so this gets its own section.
And this can of course be combined with Flip-Zap on the ramaining Pass-Zip:
* SZZFZ - 55564


<pre>
A 1|1: Z Z F Z S
B 1|2: F Z S Z Z
</pre>


→ Sub-page [[PPPPz-Zapnips]]
P=[[pass]] ;
z=[[zip]] ;
Z=[[Zap]] ;
F=full [[Flip]];
S=[[Self]]
{{Template:AnimateSiteswap|55564}}

Latest revision as of 10:27, 29 October 2024

"Zapnips" are patterns based on the Selfless Passing series and specifically based on Parsnip, but some of the passes are changed to a kind of "early zap".

All the patterns based on Parsnip in this way stay compatible with Parsnip.

--> One side can throw Parsnip, the other side can throw one of these. You can also change between all of these patterns (and Parsnip) while juggling.

General (Siteswappy) Rule(s)

in any pattern, you can

  • change the sequence pass,zip to flip,zap

(the zap is always thrown to the hand to which the pass was thrown, the flip (obviously stays on the same hand but) is also thrown to the hand that the zip was going to.

  • you can keep promoting the throw to yourself to higher throws if more passes are on the left and change the sequence
    • pass,flip to self,zap
    • pass,self to heff,zap

This is kind of like the better known early double - because the pattern of your partner does not change, you can switch between any of these compatible patterns while you both keep juggling.

Only the collisions one has to avoid change, which can make switching challenging.

Difficulty Overview

"Inverted Zapnips" - Based on Inverted Parsnip (4 clubs)

Relatively easy patterns with Zaps:

  • only 4 clubs
  • no selfs
  • "lyrics" difficulty (remembering the pattern): medium

→ Sub-page Inverted Zapnips


"Inverted Zapnips's Sibling" - Based on PPzzz (4 clubs)

Still a TODO

Patterns:

  • PFZzz
  • SZZzz
  • theoretically 0ZZzH (H=heff, 0=empty hand), but that's horrible

Zapnips: Patterns Based on Parsnip and its Sibling-Pattern (5 clubs)

With the patterns based on Parsnip (as far as included as of now):

  • "technical" difficulty: easy to medium (compared to other patterns with zaps - no heffs, mostly no selfs)
  • "lyrics" difficulty: medium to hard (5 different things on a period 5 pattern in one case)

→ Sub-page Parsnip Zapnips

Brother Zapnips: Patterns Based on Parsnip's Sibling-pattern (PPPzz)

→ Sub-page Parsnip's Brother Zapnips

Patterns Based on Martin's One-Count PPPPz (6 Clubs) (last one with a heff)

  • "technical" difficulty: overall higher than with parsnip due to the extra club
    • with heff: much more difficult, because of the combination of heff and zap
  • "lyrics" difficulty: easier than with the 5-club patterns as less different throws are mixed


The pattern with only one zap 77772 is called Martin's One-Count. It only has one zip to substitute, but the most passes to the left of it to "promote" the self-throw to higher throws.

Combining Zaps and Heffs is of higher difficulty, because you want to look up for your Heff and look down for the incoming Zap, so this gets its own section.


→ Sub-page PPPPz-Zapnips