Zapnips (Zaps on Parsnips) Family: Difference between revisions

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--> One side can throw [[Parsnip]], the other side can throw one of these. You can also change between all of these patterns (and Parsnip) while juggling.
--> One side can throw [[Parsnip]], the other side can throw one of these. You can also change between all of these patterns (and Parsnip) while juggling.


== General (Siteswappy) Rule(s) ==
== Difficulty ==


in any pattern, you can
=== Based on Inverted Parsnip (4 clubs) ===


* change the sequence pass,zip to flip,zap
Relatively easy patterns with Zaps:
* only 4 clubs
* no selfs
* "lyrics" difficulty (remembering the pattern): medium


(the zap is always thrown to the hand to which the pass was thrown, the flip (obviously stays on the same hand but) is also thrown to the hand that the zip was going to.
=== Based on Parsnip (5 clubs) ===


* you can keep promoting the throw to yourself to higher throws if more passes are on the left and change the sequence
With the patterns based on Parsnip (as far as included as of now):
** pass,flip to self,zap
* "technical" difficulty: easy to medium (compared to other patterns with zaps - no heffs, mostly no selfs)
** pass,self to heff,zap
* "lyrics" difficulty: medium to hard (5 different things on a period 5 pattern in one case)


This is kind of like the better known [[early double]] - because the pattern of your partner does not change, you can switch between any of these compatible patterns while you both keep juggling.
=== Based on PPPPZ (6 clubs) ===


Only the collisions one has to avoid change, which can make switching challenging.
* "technical" difficulty: overall higher than with parsnip due to the extra club
** with heff: much more difficult, because of the combination of heff and zap
* "lyrics" difficulty: easier than with the 5-club patterns as less different throws are mixed


== Difficulty Overview ==
== Patterns based on Parsnip (5 clubs) ==


== "Inverted Zapnips" - Based on Inverted Parsnip (4 clubs)==
The local base pattern sequence of Parsnip for a juggler is PPzPz (Pass, Pass, zip, Pass, zip).


Relatively easy patterns with Zaps:
Every combination "pass, zip" can be switched to become "Flip, Zap", leading to these three seqences:
* only 4 clubs
* no selfs
* "lyrics" difficulty (remembering the pattern): medium


→ Sub-page [[Inverted Zapnips]]
(Flips are thrown as flats in the animation shown here, but are supposed to be [[flip]s, this will be fixed at some point in the future. Passist.org shows flips instead)


=== PFZPz - 77425 ===


== "Inverted Zapnips's Sibling" - Based on PPzzz (4 clubs)==
<pre>
A 1|2: P F Z P z
B 1|1: P z P F Z
</pre>


Still a TODO
A 1|2 and B 1|1: see [[Pattern Start Notation]] ;
P=[[pass]] ;
z=[[zip]] ;
Z=[[Zap]] ;
F=full [[Flip]];


Patterns:
Long form:
<pre>
A 1|2: Pass Flip Zap Pass zip
B 1|1: Pass zip Pass Flip Zap
</pre>


* PFZzz
{{Template:AnimateSiteswap|77425}}
* SZZzz
* theoretically 0ZZzH (H=heff, 0=empty hand), but that's horrible


== Zapnips: Patterns Based on Parsnip and its Sibling-Pattern (5 clubs) ==
=== PPzFz - 74752 ===


With the patterns based on Parsnip (as far as included as of now):
<pre>
* "technical" difficulty: easy to medium (compared to other patterns with zaps - no heffs, mostly no selfs)
A 1|2: P P z F Z
* "lyrics" difficulty: medium to hard (5 different things on a period 5 pattern in one case)
B 1|1: F Z P P z
</pre>


→ Sub-page [[Parsnip Zapnips]]
A 1|2 and B 1|1: see [[Pattern Start Notation]] ;
P=[[pass]] ;
z=[[zip]] ;
Z=[[Zap]] ;
F=full [[Flip]];


== Brother Zapnips: Patterns Based on Parsnip's Sibling-pattern (PPPzz) ==
{{Template:AnimateSiteswap|74752}}
=== PFZFZ - Sir Zaphod Flipalot (Jr.) - 57445 ===
<pre>
A 1|2: P F Z F Z
B 1|1: F Z P F Z
</pre>


A 1|2 and B 1|1: see [[Pattern Start Notation]] ;
P=[[pass]] ;
z=[[zip]] ;
Z=[[Zap]] ;
F=full [[Flip]];


→ Sub-page [[Parsnip's Brother Zapnips]]
{{Template:AnimateSiteswap|57445}}


== Patterns Based on Martin's One-Count PPPPz (6 Clubs) (last one with a [[heff]]) ==
We can also go one step further on the "PPz" part, transforming both Passes into Zaps, the zip becomes a Self.


* "technical" difficulty: overall higher than with parsnip due to the extra club
=== SZZPz - 56752 ===
** with heff: much more difficult, because of the combination of heff and zap
A starts with a Zap (although A only has 2 clubs), B follows a bit later with a pass:
* "lyrics" difficulty: easier than with the 5-club patterns as less different throws are mixed


<pre>
A 1|1: Z Z P z S
B 1|2: P z S Z Z
</pre>


The pattern with only one zap 77772 is called Martin's One-Count. It only has one zip to substitute, but the most passes to the left of it to "promote" the self-throw to higher throws.
A 1|1 and B 1|2: see [[Pattern Start Notation]] ;
P=[[pass]] ;
z=[[zip]] ;
Z=[[Zap]] ;
F=full [[Flip]];
S=[[Self]]

{{Template:AnimateSiteswap|56752}}

And this can of course be combined with Flip-Zap on the ramaining Pass-Zip:
=== SZZFZ - 55564 ===

<pre>
A 1|1: Z Z F Z S
B 1|2: F Z S Z Z
</pre>

A 1|1 and B 1|2: see [[Pattern Start Notation]] ;
P=[[pass]] ;
z=[[zip]] ;
Z=[[Zap]] ;
F=full [[Flip]];
S=[[Self]]

{{Template:AnimateSiteswap|55564}}

== Patterns Based on Inverse Parsnip PZZPZ (4 clubs) ==

=== FZzPz - 47522 ===
<pre>
A 1|1: P z F Z z
B 1|1: Z z P z F
</pre>

A 1|1 and B 1|1: see [[Pattern Start Notation]] ;
P=[[pass]] ;
z=[[zip]] ;
Z=[[Zap]] ;
F=full [[Flip]];
{{Template:AnimateSiteswap|47522}}


=== FZzPz - 74252 ===
<pre>
A 1|1: P z z F Z
B 1|1: F Z P z z
</pre>

A 1|1 and B 1|1: see [[Pattern Start Notation]] ;
P=[[pass]] ;
z=[[zip]] ;
Z=[[Zap]] ;
F=full [[Flip]];
{{Template:AnimateSiteswap|74252}}

=== ZFZzF - 55244 ===
<pre>
A 1|1: Z z F Z F
B 1|1: Z F Z z F
</pre>

A 1|1 and B 1|1: see [[Pattern Start Notation]] ;
z=[[zip]] ;
Z=[[Zap]] ;
F=full [[Flip]];
{{Template:AnimateSiteswap|55244}}

== Patterns Based on Martin's Madness PPPPz (6 clubs) ==

=== PPFPZ - 77475 ===

<pre>
A 1|2: P F Z P P
B 1|2: P P P F Z
</pre>

A 1|2 and B 1|2: see [[Pattern Start Notation]] ;

P=[[pass]] ;
z=[[zip]] ;
Z=[[Zap]] ;
F=full [[Flip]];
{{Template:AnimateSiteswap|77475}}

=== SPZPZ - 67575 ===

<pre>
A 1|2: P S Z Z P
B 1|2: Z P P S Z
</pre>

A 1|2 and B 1|2: see [[Pattern Start Notation]] ;

P=[[pass]] ;
Z=[[Zap]] ;
S=[[Self]]
{{Template:AnimateSiteswap|67575}}

== Patterns Based on Martin's Madness PPPPz (6 Clubs) with a [[heff]] ==


Combining Zaps and Heffs is of higher difficulty, because you want to look up for your Heff and look down for the incoming Zap, so this gets its own section.
Combining Zaps and Heffs is of higher difficulty, because you want to look up for your Heff and look down for the incoming Zap, so this gets its own section.




→ Sub-page [[PPPPz-Zapnips]]
=== HZZZP - 57585 ===

====Pattern to do before this one: ====

* See [[Zaps and Heffs]] Page
* 5566668
* 58552

==== Description ====
<pre>
A 2|2: Z Z Z P H
B 1|1: P H Z Z Z
</pre>

A 2|2 and B 1|1: see [[Pattern Start Notation]] ;

P=[[pass]] ;
Z=[[Zap]] ;
H=[[Heff]]
{{Template:AnimateSiteswap|57585}}

Latest revision as of 10:27, 29 October 2024

"Zapnips" are patterns based on the Selfless Passing series and specifically based on Parsnip, but some of the passes are changed to a kind of "early zap".

All the patterns based on Parsnip in this way stay compatible with Parsnip.

--> One side can throw Parsnip, the other side can throw one of these. You can also change between all of these patterns (and Parsnip) while juggling.

General (Siteswappy) Rule(s)

in any pattern, you can

  • change the sequence pass,zip to flip,zap

(the zap is always thrown to the hand to which the pass was thrown, the flip (obviously stays on the same hand but) is also thrown to the hand that the zip was going to.

  • you can keep promoting the throw to yourself to higher throws if more passes are on the left and change the sequence
    • pass,flip to self,zap
    • pass,self to heff,zap

This is kind of like the better known early double - because the pattern of your partner does not change, you can switch between any of these compatible patterns while you both keep juggling.

Only the collisions one has to avoid change, which can make switching challenging.

Difficulty Overview

"Inverted Zapnips" - Based on Inverted Parsnip (4 clubs)

Relatively easy patterns with Zaps:

  • only 4 clubs
  • no selfs
  • "lyrics" difficulty (remembering the pattern): medium

→ Sub-page Inverted Zapnips


"Inverted Zapnips's Sibling" - Based on PPzzz (4 clubs)

Still a TODO

Patterns:

  • PFZzz
  • SZZzz
  • theoretically 0ZZzH (H=heff, 0=empty hand), but that's horrible

Zapnips: Patterns Based on Parsnip and its Sibling-Pattern (5 clubs)

With the patterns based on Parsnip (as far as included as of now):

  • "technical" difficulty: easy to medium (compared to other patterns with zaps - no heffs, mostly no selfs)
  • "lyrics" difficulty: medium to hard (5 different things on a period 5 pattern in one case)

→ Sub-page Parsnip Zapnips

Brother Zapnips: Patterns Based on Parsnip's Sibling-pattern (PPPzz)

→ Sub-page Parsnip's Brother Zapnips

Patterns Based on Martin's One-Count PPPPz (6 Clubs) (last one with a heff)

  • "technical" difficulty: overall higher than with parsnip due to the extra club
    • with heff: much more difficult, because of the combination of heff and zap
  • "lyrics" difficulty: easier than with the 5-club patterns as less different throws are mixed


The pattern with only one zap 77772 is called Martin's One-Count. It only has one zip to substitute, but the most passes to the left of it to "promote" the self-throw to higher throws.

Combining Zaps and Heffs is of higher difficulty, because you want to look up for your Heff and look down for the incoming Zap, so this gets its own section.


→ Sub-page PPPPz-Zapnips