Killer Bunny: Difference between revisions
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← Back to [[Selfs and Zaps]] ← |
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== Pre-requisite == |
== Pre-requisite == |
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* [[Zap 2-count (5 clubs)]] |
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* [[Breakfast at Tiffany's 56662]] |
* [[Breakfast at Tiffany's 56662]] |
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* One juggler only has one club and just throws the zaps to alternating hands whenever the other person is ready. |
* One juggler only has one club and just throws the zaps to alternating hands whenever the other person is ready. |
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* This can also be done as a pattern of zap-zip-zip ([[Lame Duck]]) i.e. do two zips between throwing the zaps. |
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== |
<!-- == Half-Synchronous Killer Bunny == |
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This is a half-synchronous pattern in which both jugglers throw diagonal zaps (or both jugglers throw straight zaps, but then you will have to work around collisions). |
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* both do straight passes |
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* A starts with the right hand |
* A starts with the right hand |
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[[Siteswap]], |
[[Siteswap]], long form: |
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<pre> |
<pre> |
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A (hand): R L R L |
A (hand): R L R L R L |
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A (2|1): 2p 3 2p 3 |
A (2|1): 2p 3 2 3 2p 3 |
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B (hand): |
B (hand): L R L R L R |
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</pre> |
</pre> |
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--> |
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Syntax explanation: |
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== Friendly Killer Bunny == |
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2p is a zap (a throw that arrives 2 [[beat]]s later and is thrown as a pass) |
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3 is a self (a throw that arrives 3 beats later) |
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Sequence: zap, self |
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The Friendly Killer Bunny is the same pattern as the Killer Bunny, but done with a hold instead of a [[flip]] in the sequence. |
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* Both throw straight zaps |
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* Both throw diagonal zaps - then both start with the right hand and B throws zaps from the left hand |
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== Killer Bunny== |
== Killer Bunny== |
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[[File:killer-bunny.webp|thumb|upright=1.3|Don't mess wid da bunny]] |
[[File:killer-bunny.webp|thumb|upright=1.3|Don't mess wid da bunny, cuz it's a killah]] |
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* If one does straight passes, the other does diagonal passes, this is called '''Killer Bunny''' |
* If one does straight passes, the other does diagonal passes, this is called '''Killer Bunny''' |
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Latest revision as of 17:53, 10 January 2025
← Back to Selfs and Zaps ←
Each passer reacts on an the incoming pass with "self, zap" (or rather "self, zap, flip")
Pre-requisite
Preliminary Exercises
- One juggler only has one club and just throws the zaps to alternating hands whenever the other person is ready.
- This can also be done as a pattern of zap-zip-zip (Lame Duck) i.e. do two zips between throwing the zaps.
Friendly Killer Bunny
The Friendly Killer Bunny is the same pattern as the Killer Bunny, but done with a hold instead of a flip in the sequence.
Killer Bunny
- If one does straight passes, the other does diagonal passes, this is called Killer Bunny
Siteswap: 645
Sequence: self, zap, hold
or:
Sequence: self, zap, flip
Instead of waiting holding 2 clubs, you can do a single-turn flip with the hand that won't receive the pass from your partner.
Compatible Patterns
Many asynchronous 3-count like patterns
For all patterns that are compatible and have single passes:
There are two variants: straight zaps vs straight passes or diagonal zaps vs diagonal passes. Diagonal is probably a bit easier, because then both just have to throw far enough outside. File:Passes vs zaps.svg
When both throw straight, there is no such clear-cut best option to avoid the collision, although timing and type of throw can also make it easy to do this collision-free.