Killer Bunny: Difference between revisions

From jugglingpatterns
No edit summary
No edit summary
 
(7 intermediate revisions by 2 users not shown)
Line 1: Line 1:
Each passer reacts on an the incoming pass with "self, pass" (or rather "self, pass, flip" - so it's not really a 2-count)


== Pre-requisite ==
Each passer waits for the incoming pass and reacts with "self, pass".


* [[Breakfast at Tiffany's 56662]]
* Exercise for both hands (recommended): A passes diagonal, B passes straight.
* 4-count like passes only right hand: A and B both pass straight


== Dead Bunny ==
== Preliminary Exercises ==

* One juggler only has one club and just throws the zaps to alternating hands whenever the other person is ready.

== Friendly Killer Bunny ==
[[File:friendly-killer-bunny.webp|thumb|upright=1.3|This killer bunny can kill your time at most]]


The half-synchronous version of this, in which the left hand of one juggler does a throw at the same time as the right hand of the other juggler:
The half-synchronous version of this, in which the left hand of one juggler does a throw at the same time as the right hand of the other juggler:


* both do straight passes:
* both do straight passes
* A has 3 clubs and B has 2 clubs
* A starts with the right hand


[[Siteswap]], longe form:
[[Siteswap]], longe form:
<pre>
<pre>
A: R L R L (hand)
A (hand): R L R L
A: 2p 3 2p 3
A (2|1): 2p 3 2p 3

B: L R L R
B: 3 2p 3 2p (hand)
B (hand): 3 2p 3 2p
B (1|1): L R L R
</pre>
</pre>

Syntax explanation:

2p is a zap (a throw that arrives 2 [[beat]]s later and is thrown as a pass)

3 is a self (a throw that arrives 3 beats later)



Sequence: zap, self
Sequence: zap, self
Line 26: Line 41:


== Killer Bunny==
== Killer Bunny==
[[File:killer-bunny.webp|thumb|upright=1.3|Don't mess wid da bunny]]

* If one does straight passes, the other does diagonal passes, this is called '''Killer Bunny'''
* If one does straight passes, the other does diagonal passes, this is called '''Killer Bunny'''


Line 32: Line 47:


Sequence: self, zap, hold
Sequence: self, zap, hold

or:

Sequence: self, zap, flip


[https://passist.org/siteswap/645?jugglers=2 Animation and diagrams]
[https://passist.org/siteswap/645?jugglers=2 Animation and diagrams]


While you wait with only 2 clubs, you can do a single-turn [[flip]] with the hand that won't receive the pass from your partner.
Instead of waiting holding 2 clubs, you can do a single-turn [[flip]] with the hand that won't receive the pass from your partner.

== Compatible Patterns ==

Many asynchronous 3-count like patterns

For all patterns that are compatible and have single passes:

There are two variants: straight zaps vs straight passes or diagonal zaps vs diagonal passes. Diagonal is probably a bit easier, because then both just have to throw far enough outside.
[[File:passes_vs_zaps.svg]]

When both throw straight, there is no such clear-cut best option to avoid the collision, although timing and type of throw can also make it easy to do this collision-free.

=== 3 Club Patterns ===

* [[Lame Duck]]

=== 5 Club Patterns ===

* [[Coconut Laden Swallow]]


=== 7 Club Patterns ===
* Additional things to do: do a [[flip]] on the "4" in the pattern as shown in the animation.
* [[7-club French 3-count 786]]
* [[7-club 3-count 966]]

Latest revision as of 19:16, 19 December 2024

Each passer reacts on an the incoming pass with "self, pass" (or rather "self, pass, flip" - so it's not really a 2-count)

Pre-requisite

Preliminary Exercises

  • One juggler only has one club and just throws the zaps to alternating hands whenever the other person is ready.

Friendly Killer Bunny

This killer bunny can kill your time at most

The half-synchronous version of this, in which the left hand of one juggler does a throw at the same time as the right hand of the other juggler:

  • both do straight passes
  • A has 3 clubs and B has 2 clubs
  • A starts with the right hand

Siteswap, longe form:

A (hand): R   L    R     L      
A  (2|1): 2p  3    2p    3

B (hand): 3   2p   3     2p     
B  (1|1): L   R    L     R     

Syntax explanation:

2p is a zap (a throw that arrives 2 beats later and is thrown as a pass)

3 is a self (a throw that arrives 3 beats later)


Sequence: zap, self

A and B start at the same time, A starts with the right hand throwing a zap, B starts with the left hand throwing a self.

  • Both throw straight zaps
  • Both throw diagonal zaps - then both start with the right hand and B throws zaps from the left hand

Killer Bunny

Don't mess wid da bunny
  • If one does straight passes, the other does diagonal passes, this is called Killer Bunny

Siteswap: 645

Sequence: self, zap, hold

or:

Sequence: self, zap, flip

Animation and diagrams

Instead of waiting holding 2 clubs, you can do a single-turn flip with the hand that won't receive the pass from your partner.

Compatible Patterns

Many asynchronous 3-count like patterns

For all patterns that are compatible and have single passes:

There are two variants: straight zaps vs straight passes or diagonal zaps vs diagonal passes. Diagonal is probably a bit easier, because then both just have to throw far enough outside. File:Passes vs zaps.svg

When both throw straight, there is no such clear-cut best option to avoid the collision, although timing and type of throw can also make it easy to do this collision-free.

3 Club Patterns

5 Club Patterns

7 Club Patterns