Killer Bunny: Difference between revisions
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← Back to [[Selfs and Zaps]] ← |
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Each passer |
Each passer reacts on an the incoming pass with "self, zap" (or rather "self, zap, flip") |
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== Pre-requisite == |
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* Exercise for both hands (recommended): A passes diagonal, B passes straight. |
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* [[Zap 2-count (5 clubs)]] |
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* 4-count like passes only right hand: A and B both pass straight |
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* [[Breakfast at Tiffany's 56662]] |
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== Preliminary Exercises == |
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The half-synchronous version of this, in which the left hand of one juggler does a throw at the same time as the right hand of the other juggler: |
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* One juggler only has one club and just throws the zaps to alternating hands whenever the other person is ready. |
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* both do straight passes: |
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* This can also be done as a pattern of zap-zip-zip ([[Lame Duck]]) i.e. do two zips between throwing the zaps. |
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This is a half-synchronous pattern in which both jugglers throw diagonal zaps (or both jugglers throw straight zaps, but then you will have to work around collisions). |
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* A has 2 clubs and B has 2 clubs |
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* A starts with the right hand |
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<pre> |
<pre> |
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A: R L R L |
A (hand): R L R L R L |
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A: 2p 3 2p 3 |
A (2|1): 2p 3 2 3 2p 3 |
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B: |
B (1|1): 3 2p 3 2p 3 2 |
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B: |
B (hand): L R L R L R |
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</pre> |
</pre> |
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--> |
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Sequence: zap, self |
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== Friendly Killer Bunny == |
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A and B start at the same time, A starts with the right hand throwing a zap, B starts with the left hand throwing a self. |
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[[File:friendly-killer-bunny.webp|thumb|upright=1.3|This killer bunny can kill your time at most]] |
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* Both throw straight zaps |
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* Both throw diagonal zaps - then both start with the right hand and B throws zaps from the left hand |
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The Friendly Killer Bunny is the same pattern as the Killer Bunny, but done with a hold instead of a [[flip]] in the sequence. |
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[[File:killer-bunny.webp|thumb|upright=1.3|Don't mess wid da bunny, cuz it's a killah]] |
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* If one does straight passes, the other does diagonal passes, this is called '''Killer Bunny''' |
* If one does straight passes, the other does diagonal passes, this is called '''Killer Bunny''' |
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Instead of waiting holding 2 clubs, you can do a single-turn [[flip]] with the hand that won't receive the pass from your partner. |
Instead of waiting holding 2 clubs, you can do a single-turn [[flip]] with the hand that won't receive the pass from your partner. |
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== Compatible Patterns == |
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Many asynchronous 3-count like patterns |
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For all patterns that are compatible and have single passes: |
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There are two variants: straight zaps vs straight passes or diagonal zaps vs diagonal passes. Diagonal is probably a bit easier, because then both just have to throw far enough outside. |
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[[File:passes_vs_zaps.svg]] |
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When both throw straight, there is no such clear-cut best option to avoid the collision, although timing and type of throw can also make it easy to do this collision-free. |
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=== 3 Club Patterns === |
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* [[Lame Duck]] |
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=== 5 Club Patterns === |
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* [[Coconut Laden Swallow]] |
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=== 7 Club Patterns === |
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* [[7-club French 3-count 786]] |
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* [[7-club 3-count 966]] |
Latest revision as of 17:53, 10 January 2025
← Back to Selfs and Zaps ←
Each passer reacts on an the incoming pass with "self, zap" (or rather "self, zap, flip")
Pre-requisite
Preliminary Exercises
- One juggler only has one club and just throws the zaps to alternating hands whenever the other person is ready.
- This can also be done as a pattern of zap-zip-zip (Lame Duck) i.e. do two zips between throwing the zaps.
Friendly Killer Bunny
The Friendly Killer Bunny is the same pattern as the Killer Bunny, but done with a hold instead of a flip in the sequence.
Killer Bunny
- If one does straight passes, the other does diagonal passes, this is called Killer Bunny
Siteswap: 645
Sequence: self, zap, hold
or:
Sequence: self, zap, flip
Instead of waiting holding 2 clubs, you can do a single-turn flip with the hand that won't receive the pass from your partner.
Compatible Patterns
Many asynchronous 3-count like patterns
For all patterns that are compatible and have single passes:
There are two variants: straight zaps vs straight passes or diagonal zaps vs diagonal passes. Diagonal is probably a bit easier, because then both just have to throw far enough outside. File:Passes vs zaps.svg
When both throw straight, there is no such clear-cut best option to avoid the collision, although timing and type of throw can also make it easy to do this collision-free.