Killer Bunny: Difference between revisions
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* One juggler only has one club and just throws the zaps to alternating hands whenever the other person is ready. |
* One juggler only has one club and just throws the zaps to alternating hands whenever the other person is ready. |
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* This can also be done as a pattern of zap-zip-zip ([[Lame Duck]]) i.e. do two zips between throwing the zaps. |
* This can also be done as a pattern of zap-zip-zip ([[Lame Duck]]) i.e. do two zips between throwing the zaps. |
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<!-- == Half-Synchronous Killer Bunny == |
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This is a half-synchronous pattern in which both jugglers throw diagonal zaps (or both jugglers throw straight zaps, but then you will have to work around collisions). |
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* A has 2 clubs and B has 2 clubs |
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* A starts with the right hand |
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[[Siteswap]], long form: |
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<pre> |
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A (hand): R L R L R L |
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A (2|1): 2p 3 2 3 2p 3 |
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B (1|1): 3 2p 3 2p 3 2 |
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B (hand): L R L R L R |
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</pre> |
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--> |
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== Friendly Killer Bunny == |
== Friendly Killer Bunny == |
Latest revision as of 17:53, 10 January 2025
← Back to Selfs and Zaps ←
Each passer reacts on an the incoming pass with "self, zap" (or rather "self, zap, flip")
Pre-requisite
Preliminary Exercises
- One juggler only has one club and just throws the zaps to alternating hands whenever the other person is ready.
- This can also be done as a pattern of zap-zip-zip (Lame Duck) i.e. do two zips between throwing the zaps.
Friendly Killer Bunny
The Friendly Killer Bunny is the same pattern as the Killer Bunny, but done with a hold instead of a flip in the sequence.
Killer Bunny
- If one does straight passes, the other does diagonal passes, this is called Killer Bunny
Siteswap: 645
Sequence: self, zap, hold
or:
Sequence: self, zap, flip
Instead of waiting holding 2 clubs, you can do a single-turn flip with the hand that won't receive the pass from your partner.
Compatible Patterns
Many asynchronous 3-count like patterns
For all patterns that are compatible and have single passes:
There are two variants: straight zaps vs straight passes or diagonal zaps vs diagonal passes. Diagonal is probably a bit easier, because then both just have to throw far enough outside. File:Passes vs zaps.svg
When both throw straight, there is no such clear-cut best option to avoid the collision, although timing and type of throw can also make it easy to do this collision-free.