Double Passes: Difference between revisions

From jugglingpatterns
No edit summary
Line 7: Line 7:
* [[early double]] - in all 6 club half-synchronous patterns like 4-count, 3-count, 2-count, PPS, PPSS
* [[early double]] - in all 6 club half-synchronous patterns like 4-count, 3-count, 2-count, PPS, PPSS
* [[late double]] - in 4-count, 3-count, 2-count
* [[late double]] - in 4-count, 3-count, 2-count
* [[4-count vs doublepass, self, zip, self - 96672666]]
* [[5-count vs doublepass, self, zip, self - 9667266666]]
* [[5-count vs doublepass, self, zip, self - 9667266666]]
* [[4-count vs doublepass, self, zip, self - 96672666]]
* [[3-count vs doublepass, self, zip - 966726]]


=== Preliminary "Dry" Practice ===
=== Preliminary "Dry" Practice ===

Revision as of 14:56, 3 May 2024

Selfs and Double Passes

One big problem with having many double passes in a pattern is, that it becomes very hard (compared to single passes) to see how your pass arrives, because you are looking upwards for the double passes you receive.

Doubles in Well-Known Base Patterns

Preliminary "Dry" Practice

Somewhat Easy Patterns

Medium Difficulty Patterns

  • 942 - glass elevator
  • PZPZPZZ (doubles) - 9229922


The best-known "classic" pattern

  • 7-club 2-count <4p|3><3|4p> - both straight passes or both diagonal passes

Patterns beyond 7-club 2-count (kind of)

  • 7-club 2-count, both throwing diagonal
  • 7-club Jim's 2-count 9964966
  • 7-club 3-count 966
  • 8-club 2-count with doubles
  • 7-club why-not


Ugh

Evil side of 7-club 2-count