Double Passes: Difference between revisions

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== Selfs and Double Passes ==
== Selfs and Double Passes ==


One big problem with having many double passes in a pattern is, that it becomes very hard (compared to single passes) to see how your pass arrives, because you are looking upwards for the double passes you receive.
One big problem with having many double passes in a pattern is, that it becomes very hard (compared to single passes) to see how your pass arrives, because you are looking upwards for the double passes you receive. So here are among others patterns in which one side throws single passes while the other throws double passes.


=== Doubles in Well-Known Base Patterns ===
=== Doubles in Well-Known Base Patterns ===

These are mostly useful if people feel very secure in the base pattern, as they can be done as a trick.


* [[early double]] - in all 6 club half-synchronous patterns like 4-count, 3-count, 2-count, PPS, PPSS
* [[early double]] - in all 6 club half-synchronous patterns like 4-count, 3-count, 2-count, PPS, PPSS
* [[late double]] - in 4-count, 3-count, 2-count
* [[late double]] - in 4-count, 3-count, 2-count
* two early doubles in PPS: [[4p4p1 in PPS]]
* [[4-count vs doublepass, self, zip, self - 96672666]]
* [[5-count vs doublepass, self, zip, self - 9667266666]]


=== Preliminary "Dry" Practice ===
=== Preliminary "Dry" Practice ===
* [[ Throwing the first double passes ]] - self-pass
* [[ Throwing the first double passes - self-pass ]]

== 6 club patterns ==
=== Somewhat Easy Patterns ===
=== Adapted Well-Known Base Patterns ===

* [[pass-self vs dpass-zip 7962]]
One side can throw double passes in patterns resembling 5-count, 4-count, etc.
* [[doublepass-zip]] <4p|1><1|4p>

* [[4-count with double passes vs pass, self, zip, self - 79662666]]
But the patterns really are [[asynchronous]] have to include a "self-zip" on one side to accomodate the double.

==== Doubles vs Well-Known Base Patterns ====
* [[5-count vs doublepass, self, zip, self - 9667266666]] (recommended)
* [[4-count vs doublepass, self, zip, self - 96672666]]
* [[3-count vs doublepass, self, zip - 966726]]
* [[2-count vs dpass-zip 7962]]

==== Inverse Patterns: Self-Zip on the Single-Pass Side ====

* [[5-count with double passes vs pass, self, zip, self, self - 7966266666]]
* [[5-count with double passes vs pass, self, zip, self, self - 7966266666]]
* [[4-count with double passes vs pass, self, zip, self - 79662666]]
* same series, identical roles: 7966266 796626666
* [[3-count with double passes vs pass, self, zip - 796626]]
* [[2-count with double passes vs pass, zip - 7926]]

==== Same Series, Identical Roles for Both Jugglers====
* 7966266
* 796626666

=== Somewhat Easy Patterns ===

* [[doublepass-zip]] <4p|1><1|4p> ([[half-synchronous]])

* [[5 club 1-count with Doubles (and self-zip Filler)]]

* dpass self zip self zip - 96622 The slow glass elevator)
* dpass self zip self zip - 96622 The slow glass elevator)


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* PZPZPZZ (doubles) - 9229922
* PZPZPZZ (doubles) - 9229922


== 7 club patterns ==


=== The best-known "classic" pattern ===
=== The best-known "classic" pattern ===
* [[7-club 2-count]] <4p|3><3|4p> - both straight passes or both diagonal passes
* [[7-club 2-count (doubles)]] <4p|3><3|4p>


=== Patterns beyond 7-club 2-count (kind of) ===
=== Patterns beyond 7-club 2-count (kind of) ===


* 7-club 2-count, both throwing diagonal
* [[7-club 2-count diagonal double passes]]
* 7-club Jim's 2-count 9964966
* [[7-club Jim's 2-count 99649669]]
* 7-club 3-count 966
* [[7-club 3-count 966]]
* 8-club 2-count with doubles
* [[8-club 2-count (doubles)]]

* 7-club why-not


* [[7-club why-not]] (with heffs)


=== Ugh ===
=== Ugh ===


Evil side of 7-club 2-count
[[Evil side of 7-club 2-count]]

Revision as of 12:24, 27 August 2024

Selfs and Double Passes

One big problem with having many double passes in a pattern is, that it becomes very hard (compared to single passes) to see how your pass arrives, because you are looking upwards for the double passes you receive. So here are among others patterns in which one side throws single passes while the other throws double passes.

Doubles in Well-Known Base Patterns

These are mostly useful if people feel very secure in the base pattern, as they can be done as a trick.

  • early double - in all 6 club half-synchronous patterns like 4-count, 3-count, 2-count, PPS, PPSS
  • late double - in 4-count, 3-count, 2-count
  • two early doubles in PPS: 4p4p1 in PPS

Preliminary "Dry" Practice

6 club patterns

Adapted Well-Known Base Patterns

One side can throw double passes in patterns resembling 5-count, 4-count, etc.

But the patterns really are asynchronous have to include a "self-zip" on one side to accomodate the double.

Doubles vs Well-Known Base Patterns

Inverse Patterns: Self-Zip on the Single-Pass Side

Same Series, Identical Roles for Both Jugglers

  • 7966266
  • 796626666

Somewhat Easy Patterns

  • dpass self zip self zip - 96622 The slow glass elevator)

Medium Difficulty Patterns

  • 942 - glass elevator
  • PZPZPZZ (doubles) - 9229922

7 club patterns

The best-known "classic" pattern

Patterns beyond 7-club 2-count (kind of)

Ugh

Evil side of 7-club 2-count