Double Passes: Difference between revisions
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== Selfs and Double Passes == |
== Selfs and Double Passes == |
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One big problem with having many double passes in a pattern is, that it becomes very hard (compared to single passes) to see how your pass arrives, because you are looking upwards for the double passes you receive. |
One big problem with having many double passes in a pattern is, that it becomes very hard (compared to single passes) to see how your pass arrives, because you are looking upwards for the double passes you receive. So here are among others patterns in which one side throws single passes while the other throws double passes. |
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=== Doubles in |
=== Doubles in Well-Known Base Patterns === |
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These are mostly useful if people feel very secure in the base pattern, as they can be done as a trick. |
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* [[early double]] - in all 6 club half-synchronous patterns like 4-count, 3-count, 2-count, PPS, PPSS |
* [[early double]] - in all 6 club half-synchronous patterns like 4-count, 3-count, 2-count, PPS, PPSS |
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* [[late double]] - in 4-count, 3-count, 2-count |
* [[late double]] - in 4-count, 3-count, 2-count |
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* two early doubles in PPS: [[4p4p1 in PPS]] |
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=== Preliminary "Dry" Practice === |
=== Preliminary "Dry" Practice === |
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* [[ Throwing the first double passes - self-pass ]] |
* [[ Throwing the first double passes - self-pass ]] |
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== 6 club patterns == |
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=== Adapted Well-Known Base Patterns === |
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One side can throw double passes in patterns resembling 5-count, 4-count, etc. |
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But the patterns really are [[asynchronous]] have to include a "self-zip" on one side to accomodate the double. |
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==== Doubles vs Well-Known Base Patterns ==== |
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==== Inverse Patterns: Self-Zip on the Single-Pass Side ==== |
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* [[5-count with double passes vs pass, self, zip, self, self - 7966266666]] |
* [[5-count with double passes vs pass, self, zip, self, self - 7966266666]] |
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* same series, identical roles: 7966266 796626666 |
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* [[3-count with double passes vs pass, self, zip - 796626]] |
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* [[2-count with double passes vs pass, zip - 7926]] |
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==== Same Series, Identical Roles for Both Jugglers==== |
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* 7966266 |
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* 796626666 |
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=== Somewhat Easy Patterns === |
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* [[5 club 1-count with Doubles (and self-zip Filler)]] |
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* dpass self zip self zip - 96622 The slow glass elevator) |
* dpass self zip self zip - 96622 The slow glass elevator) |
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* PZPZPZZ (doubles) - 9229922 |
* PZPZPZZ (doubles) - 9229922 |
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== 7 club patterns == |
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=== The best-known "classic" pattern === |
=== The best-known "classic" pattern === |
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* [[7-club 2-count]] <4p|3><3|4p> |
* [[7-club 2-count (doubles)]] <4p|3><3|4p> |
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=== Patterns beyond 7-club 2-count (kind of) === |
=== Patterns beyond 7-club 2-count (kind of) === |
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* 7-club 2-count |
* [[7-club 2-count diagonal double passes]] |
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* 7-club Jim's 2-count |
* [[7-club Jim's 2-count 99649669]] |
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* 7-club 3-count 966 |
* [[7-club 3-count 966]] |
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* 8-club 2-count |
* [[8-club 2-count (doubles)]] |
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=== Ugh === |
=== Ugh === |
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Evil side of 7-club 2-count |
[[Evil side of 7-club 2-count]] |
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== 8 club patterns == |
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* [[8-club 2-count]] <5p|3><5p|3> |
Latest revision as of 15:41, 6 November 2024
Selfs and Double Passes
One big problem with having many double passes in a pattern is, that it becomes very hard (compared to single passes) to see how your pass arrives, because you are looking upwards for the double passes you receive. So here are among others patterns in which one side throws single passes while the other throws double passes.
Doubles in Well-Known Base Patterns
These are mostly useful if people feel very secure in the base pattern, as they can be done as a trick.
- early double - in all 6 club half-synchronous patterns like 4-count, 3-count, 2-count, PPS, PPSS
- late double - in 4-count, 3-count, 2-count
- two early doubles in PPS: 4p4p1 in PPS
Preliminary "Dry" Practice
6 club patterns
Adapted Well-Known Base Patterns
One side can throw double passes in patterns resembling 5-count, 4-count, etc.
But the patterns really are asynchronous have to include a "self-zip" on one side to accomodate the double.
Doubles vs Well-Known Base Patterns
- 5-count vs doublepass, self, zip, self - 9667266666 (recommended)
- 4-count vs doublepass, self, zip, self - 96672666
- 3-count vs doublepass, self, zip - 966726
- 2-count vs dpass-zip 7962
Inverse Patterns: Self-Zip on the Single-Pass Side
- 5-count with double passes vs pass, self, zip, self, self - 7966266666
- 4-count with double passes vs pass, self, zip, self - 79662666
- 3-count with double passes vs pass, self, zip - 796626
- 2-count with double passes vs pass, zip - 7926
Same Series, Identical Roles for Both Jugglers
- 7966266
- 796626666
Somewhat Easy Patterns
- doublepass-zip <4p|1><1|4p> (half-synchronous)
- dpass self zip self zip - 96622 The slow glass elevator)
Medium Difficulty Patterns
- 942 - glass elevator
- PZPZPZZ (doubles) - 9229922
7 club patterns
The best-known "classic" pattern
- 7-club 2-count (doubles) <4p|3><3|4p>
Patterns beyond 7-club 2-count (kind of)
- 7-club 2-count diagonal double passes
- 7-club Jim's 2-count 99649669
- 7-club 3-count 966
- 8-club 2-count (doubles)
- 7-club why-not (with heffs)
Ugh
8 club patterns
- 8-club 2-count <5p|3><5p|3>