Double Passes: Difference between revisions

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== Selfs and Double Passes ==
== Selfs and Double Passes ==

One big problem with having many double passes in a pattern is, that it becomes very hard (compared to single passes) to see how your pass arrives, because you are looking upwards for the double passes you receive. So here are among others patterns in which one side throws single passes while the other throws double passes.

=== Doubles in Well-Known Base Patterns ===

These are mostly useful if people feel very secure in the base pattern, as they can be done as a trick.


* [[early double]] - in all 6 club half-synchronous patterns like 4-count, 3-count, 2-count, PPS, PPSS
* [[early double]] - in all 6 club half-synchronous patterns like 4-count, 3-count, 2-count, PPS, PPSS
* [[late double]] - in 4-count, 3-count, 2-count
* [[late double]] - in 4-count, 3-count, 2-count
* two early doubles in PPS: [[4p4p1 in PPS]]
* [[ Throwing the first double passes ]] - self-pass

* [[pass-self vs dpass-zip 7962]]
=== Preliminary "Dry" Practice ===
* [[doublepass-zip]] <4p|1><1|4p>
* [[ Throwing the first double passes - self-pass ]]
* dpass self zip self zip - 96622 (the slow glass elevator)
=== Adapted Well-Known Base Patterns ===

One side can throw double passes in patterns resembling 5-count, 4-count, etc.

But the patterns really are [[asynchronous]] have to include a "self-zip" on one side to accomodate the double.

==== Doubles vs Well-Known Base Patterns ====
* [[5-count vs doublepass, self, zip, self - 9667266666]] (recommended)
* [[4-count vs doublepass, self, zip, self - 96672666]]
* [[3-count vs doublepass, self, zip - 966726]]
* [[2-count vs dpass-zip 7962]]

==== Inverse Patterns: Self-Zip on the Single-Pass Side ====

* [[5-count with double passes vs pass, self, zip, self, self - 7966266666]]
* [[4-count with double passes vs pass, self, zip, self - 79662666]]
* [[3-count with double passes vs pass, self, zip - 796626]]
* [[2-count with double passes vs pass, zip - 7926]]

==== Same Series, Identical Roles for Both Jugglers====
* 7966266
* 796626666

=== Somewhat Easy Patterns ===

* [[doublepass-zip]] <4p|1><1|4p> ([[half-synchronous]])

* [[5 club 1-count with Doubles (and self-zip Filler)]]

* dpass self zip self zip - 96622 The slow glass elevator)

=== Medium Difficulty Patterns ===
* 942 - glass elevator
* 942 - glass elevator
* PZPZPZZ (doubles) - 9229922
* PZPZPZZ (doubles) - 9229922


=== The best-known "classic" pattern ===
* [[7-club 2-count]] <4p|3><3|4p> - both straight passes or both diagonal passes
* [[7-club 2-count]] <4p|3><3|4p> - both straight passes or both diagonal passes

=== Patterns beyond 7-club 2-count (kind of) ===

* 7-club 2-count, both throwing diagonal
* 7-club Jim's 2-count 9964966
* 7-club Jim's 2-count 9964966
* 7-club 3-count 966
* 7-club 3-count 966
* 8-club 2-count
* 8-club 2-count with doubles

* 7-club why-not


=== Ugh ===

Evil side of 7-club 2-count

Latest revision as of 09:40, 24 June 2024

Selfs and Double Passes

One big problem with having many double passes in a pattern is, that it becomes very hard (compared to single passes) to see how your pass arrives, because you are looking upwards for the double passes you receive. So here are among others patterns in which one side throws single passes while the other throws double passes.

Doubles in Well-Known Base Patterns

These are mostly useful if people feel very secure in the base pattern, as they can be done as a trick.

  • early double - in all 6 club half-synchronous patterns like 4-count, 3-count, 2-count, PPS, PPSS
  • late double - in 4-count, 3-count, 2-count
  • two early doubles in PPS: 4p4p1 in PPS

Preliminary "Dry" Practice

Adapted Well-Known Base Patterns

One side can throw double passes in patterns resembling 5-count, 4-count, etc.

But the patterns really are asynchronous have to include a "self-zip" on one side to accomodate the double.

Doubles vs Well-Known Base Patterns

Inverse Patterns: Self-Zip on the Single-Pass Side

Same Series, Identical Roles for Both Jugglers

  • 7966266
  • 796626666

Somewhat Easy Patterns

  • dpass self zip self zip - 96622 The slow glass elevator)

Medium Difficulty Patterns

  • 942 - glass elevator
  • PZPZPZZ (doubles) - 9229922


The best-known "classic" pattern

  • 7-club 2-count <4p|3><3|4p> - both straight passes or both diagonal passes

Patterns beyond 7-club 2-count (kind of)

  • 7-club 2-count, both throwing diagonal
  • 7-club Jim's 2-count 9964966
  • 7-club 3-count 966
  • 8-club 2-count with doubles
  • 7-club why-not


Ugh

Evil side of 7-club 2-count