Double Passes: Difference between revisions
From jugglingpatterns
No edit summary |
|||
Line 32: | Line 32: | ||
* [[3-count with double passes vs pass, self, zip - 796626]] |
* [[3-count with double passes vs pass, self, zip - 796626]] |
||
* [[2-count with double passes vs pass, zip - 7926]] |
* [[2-count with double passes vs pass, zip - 7926]] |
||
==== Same Series, Identical Roles for Both Jugglers==== |
|||
* 7966266 |
|||
* 796626666 |
|||
=== Somewhat Easy Patterns === |
=== Somewhat Easy Patterns === |
||
* [[doublepass-zip]] <4p|1><1|4p> ([[half-synchronous]]) |
* [[doublepass-zip]] <4p|1><1|4p> ([[half-synchronous]]) |
||
* [[5 club 1-count with Doubles (and self-zip Filler)]] |
|||
* same series, identical roles: 7966266 796626666 |
* same series, identical roles: 7966266 796626666 |
Revision as of 09:08, 24 June 2024
Selfs and Double Passes
One big problem with having many double passes in a pattern is, that it becomes very hard (compared to single passes) to see how your pass arrives, because you are looking upwards for the double passes you receive. So here are among others patterns in which one side throws single passes while the other throws double passes.
Doubles in Well-Known Base Patterns
These are mostly useful if people feel very secure in the base pattern, as they can be done as a trick.
- early double - in all 6 club half-synchronous patterns like 4-count, 3-count, 2-count, PPS, PPSS
- late double - in 4-count, 3-count, 2-count
- two early doubles in PPS: 4p4p1 in PPS
Preliminary "Dry" Practice
Adapted Well-Known Base Patterns
One side can throw double passes in patterns resembling 5-count, 4-count, etc.
But the patterns really are asynchronous have to include a "self-zip" on one side to accomodate the double.
Doubles vs Well-Known Base Patterns
- 5-count vs doublepass, self, zip, self - 9667266666 (recommended)
- 4-count vs doublepass, self, zip, self - 96672666
- 3-count vs doublepass, self, zip - 966726
- 2-count vs dpass-zip 7962
inverse pattern change on the singles side
- 5-count with double passes vs pass, self, zip, self, self - 7966266666
- 4-count with double passes vs pass, self, zip, self - 79662666
- 3-count with double passes vs pass, self, zip - 796626
- 2-count with double passes vs pass, zip - 7926
Same Series, Identical Roles for Both Jugglers
- 7966266
- 796626666
Somewhat Easy Patterns
- doublepass-zip <4p|1><1|4p> (half-synchronous)
- same series, identical roles: 7966266 796626666
- dpass self zip self zip - 96622 The slow glass elevator)
Medium Difficulty Patterns
- 942 - glass elevator
- PZPZPZZ (doubles) - 9229922
The best-known "classic" pattern
- 7-club 2-count <4p|3><3|4p> - both straight passes or both diagonal passes
Patterns beyond 7-club 2-count (kind of)
- 7-club 2-count, both throwing diagonal
- 7-club Jim's 2-count 9964966
- 7-club 3-count 966
- 8-club 2-count with doubles
- 7-club why-not
Ugh
Evil side of 7-club 2-count