Double Passes: Difference between revisions

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=== Patterns beyond 7-club 2-count (kind of) ===
=== Patterns beyond 7-club 2-count (kind of) ===


* 7-club Jim's 2-count 9964966
* [[7-club Jim's 2-count 99649669]]
* 7-club 3-count 966
* [[7-club 3-count 966]]
* 8-club 2-count with doubles
* [[8-club 2-count with doubles[[


* 7-club why-not
* 7-club why-not

Revision as of 14:05, 26 August 2024

Selfs and Double Passes

One big problem with having many double passes in a pattern is, that it becomes very hard (compared to single passes) to see how your pass arrives, because you are looking upwards for the double passes you receive. So here are among others patterns in which one side throws single passes while the other throws double passes.

Doubles in Well-Known Base Patterns

These are mostly useful if people feel very secure in the base pattern, as they can be done as a trick.

  • early double - in all 6 club half-synchronous patterns like 4-count, 3-count, 2-count, PPS, PPSS
  • late double - in 4-count, 3-count, 2-count
  • two early doubles in PPS: 4p4p1 in PPS

Preliminary "Dry" Practice

Adapted Well-Known Base Patterns

One side can throw double passes in patterns resembling 5-count, 4-count, etc.

But the patterns really are asynchronous have to include a "self-zip" on one side to accomodate the double.

Doubles vs Well-Known Base Patterns

Inverse Patterns: Self-Zip on the Single-Pass Side

Same Series, Identical Roles for Both Jugglers

  • 7966266
  • 796626666

Somewhat Easy Patterns

  • dpass self zip self zip - 96622 The slow glass elevator)

Medium Difficulty Patterns

  • 942 - glass elevator
  • PZPZPZZ (doubles) - 9229922


The best-known "classic" pattern

Patterns beyond 7-club 2-count (kind of)

  • 7-club why-not

Ugh

Evil side of 7-club 2-count