From jugglingpatterns
- 21:52, 21 December 2024 Mini Oscar 23622 (hist | edit) [1,421 bytes] Karsten (talk | contribs) (Created page with "This is a 3 club pattern for which one stands pretty close together, so one can hand over a club to the other person. The pattern also contains an unusual self-zip, during which one starts holding the club on the fat side, so one can put the handle into the other juggler's hand. Siteswap: 36222 Sequence: <pre> A 1|1 zip self zip give zip B 1|1 give zip zip self zip </pre> There is a magic club on the pass and the other clubs also have separate...")
- 16:28, 19 December 2024 Lame Duck (hist | edit) [646 bytes] Karsten (talk | contribs) (Created page with "thumb|upright The "Lame Duck" is a very simple passing pattern with only three clubs to replace Killer Bunny in patterns with more than two people, e.g. as Zap-The-Lame-Duck. The names stems from the feeling one gets from the pattern in comparison with throwing Killer Bunny (having only 3 clubs and only one zap that really needs to be thrown). Siteswap: 522 <pre> A 1|1 zap zip zip B 0|1 zip zap zip </pre> {{Template:A...")
- 16:14, 19 December 2024 Zap-The-Lame-Duck (hist | edit) [1,335 bytes] Karsten (talk | contribs) (Created page with "This is a pattern of the Zap-zap-zip Feeds overview page. '''Zap-The-Killer-Lame-Duck''' is a 3-person feed with zap zap zip as Feeder. This is the replacement pattern for feeding two Killer Bunny for the case where there are not two people who can juggle Killer Bunny. == Required Patterns == * zap zap zip (feeder) * Lame Duck (two feedees) == Pattern Description == Juggler A starts with 3 clubs and throws zap zap zip and equ...")
- 10:58, 18 December 2024 Rotating-2-count 4-count Feed (hist | edit) [1,253 bytes] Karsten (talk | contribs) (Created page with "This was often the first feed that people learn. == Pre-Requisite Patterns == * 4-count * 2-count == Pattern Description == This is a half-synchronous pattern - so the right-hand throws of all jugglers happen at the same time and the left-hand throws of all jugglers also happen at the same time. In the following description, all jugglers start with two clubs in their right hand and one club in their left hand. Juggler A and B start with a pass to...")
- 10:37, 18 December 2024 2-count 4-count Feed (hist | edit) [3,600 bytes] Karsten (talk | contribs) (Created page with "This was often the first feed that people learn. There is one juggler A throwing a 2-count (every 2nd throw, i.e. all throws from the right hand are passes) and alternating the passing throws to juggler B and C, who both throw a 4-count (every 4th throw is a pass). All jugglers can start at the same time (A and B with a pass, C with self, self, pass...) - or A and B start together and C joins in on the second pass thrown from A. This is a half-synchron...")
- 09:49, 17 December 2024 Siteswap Conversions One Can Do While Juggling (hist | edit) [1,562 bytes] Karsten (talk | contribs) (Created page with "There are several throw combinations that one juggler can switch on their side while for the other juggler nothing changes. These are siteswap operations that only affect throws of one juggler and not those of the other. Those combinations should always work, meaning they are agnostic towards asynchronous/half-synchronous juggling. This only becomes a bit difficult to write up here, because those work with patterns containing passes like 3p and also containing passes li...")
- 09:26, 17 December 2024 Zap-zap-zip Feeds (hist | edit) [1,482 bytes] Karsten (talk | contribs) (Created page with "Zap-Zap-Zip can be the feeder in several patterns. We calculated these… and in a blast of inspiration, I named them all Zap-The-<fedee-pattern> as far as that was possible. # Symmetric variants (both feedees have the same pattern) these are also compatible, so one feedee can do killer bunny/zap-zip-zip/the-real-5c-why-not and the other feedee any of the other patterns. Sorted by increasing fedee difficulty. The feeder can also add a club and do 558 (zap zap...")
- 21:33, 15 December 2024 Causal Diagram (hist | edit) [1,551 bytes] Karsten (talk | contribs) (Created page with "'''Causal Diagram''': The arrows in this diagram point to the hand/throw that is caused by the object. Like "This throw has to be done so I have a free hand to catch the object". The causal diagram has a direct relation to the siteswap diagram, in which the arrows just represent the siteswap-number: As the arrows always point to the throw that needs to happen for the hand to become free to allow the catch, the number represented by the arrow is the siteswap number m...")
- 21:14, 15 December 2024 Feeding (hist | edit) [145 bytes] Karsten (talk | contribs) (Created page with "'''Feeding''' means that one juggler is exchanging passes to two other jugglers, while the other two jugglers do not have throws with each other.")
- 21:13, 15 December 2024 Zap-The-Killer-Bunny (hist | edit) [1,768 bytes] Karsten (talk | contribs) (Created page with "'''Zap-The-Killer-Bunny''' is a 3-person feed of one zap zap zip feeding two Killer Bunny. == Required Patterns == * zap zap zip feeder * Killer Bunny two feedees == Pattern Description == Juggler A starts with 3 clubs and throws zap zap zip and equally distributes the zaps left and right to each juggler (so every other zap goes to the same juggler). B and C both have one club in each hand and start into Killer Bunny by reacting with a...")
- 18:15, 6 November 2024 7-club 2-count diagonal (doubles) (hist | edit) [985 bytes] Karsten (talk | contribs) (Created page with "Back to overview page: Double Passes == Pattern Description == Pretty much the same as 7-club 2-count (doubles). Only difference: one juggler starts the pattern with the other hand and then during the pattern both right hands and both left hands are in sync. Siteswap (same as 7-club 2-count (doubles), only starting hand switches for one juggler): <pre> A2|2 4p 3 B1|2 3 4p </pre> As text: <pre> A2|2 DPass Self B1|2 Self D...")
- 16:12, 6 November 2024 Multiplex Siteswap (hist | edit) [1,597 bytes] Karsten (talk | contribs) (Created page with "Multiplex throws in Siteswaps are written in square brackets. For example, <code>[45]</code> means two balls are thrown at the same time, one takes 4 beats and the other takes 5 beats until they are thrown again. The same rules as for vanilla siteswap apply - except that now two objects have to land on the site thrown later as a multiplex. Because squeeze-catches (catching two different throws at the same time) are hard to do, for practical purposes most often one of...")
- 15:48, 6 November 2024 8-club 2-count (hist | edit) [1,445 bytes] Karsten (talk | contribs) (Created page with "== Patterns Before This One == * 7-club 2-count (doubles) == Pattern Description == This is a two count with usually double passes, i.e. usually both passers are throwing double passes with their right hand and selfs with their left hand. Also possible with triple passes. This is a half-synchronous pattern, so throws of both passers happen at the same time. Both jugglers start at the same time, both jugglers throw straight passes. Because passes are 5p, t...")
- 10:21, 29 October 2024 Parsnip's Brother Zapnips (hist | edit) [1,362 bytes] Karsten (talk | contribs) (Created page with "← Back to Zapnips (Zaps on Parsnips) Family ← '''Parsnip's Brother Zapnips''': These patterns are based on The ugly brother of parsnip - 77272 (PPPzz with 5 clubs) General rule: in any pattern, you can * change the sequence "pass,zip" of a either juggler to the sequence "flip,zap" * go one step further and change "pass,filp" of either juggler to "self,pass" You can swap between any of these patterns while juggling. === Base Pattern === * The ugly...")
- 10:07, 29 October 2024 PPPPz-Zapnips (hist | edit) [1,810 bytes] Karsten (talk | contribs) (Created page with "← Back to Zapnips (Zaps on Parsnips) Family ← '''PPPPz-Zapnips''': These patterns are based on Martin's One-Count, PPPPz with 6 clubs. This page and its patterns are part of the Zapnips Family type of patterns and their namesake. General rule: in any pattern, you can * change the sequence "pass,zip" of a either juggler to the sequence "flip,zap" * go one step further and change "pass,filp" of either juggler to "self,pass" You can swap between any...")
- 09:58, 29 October 2024 Parsnip Zapnips (hist | edit) [2,634 bytes] Karsten (talk | contribs) (Created page with "← Back to Zapnips Family ← '''Zapnips''': These patterns are based on Parsnip (PPzPz with 5 clubs) This page and its patterns are part of the Zapnips Family type of patterns and their namesake. General rule: in any pattern, you can * change the sequence "pass,zip" of a either juggler to the sequence "flip,zap" * go one step further and change "pass,filp" of either juggler to "self,pass" You can swap between any of these patterns while juggling....")
- 09:36, 29 October 2024 Inverted Zapnips (hist | edit) [1,625 bytes] Karsten (talk | contribs) (Created page with "'''Inverted Zapnips'': These patterns are b ased on Inverse Parsnip (PZZPZ with 4 clubs) This page and its patterns are part of the Zapnips type of patterns. General rule: in any pattern, you can * change the sequence "pass,zip" of a either juggler to the sequence "flip,zap" You can swapt between any of these patterns while juggling. === FZzPz - 47522 === <pre> A 1|1: P z F Z z B 1|1: Z z P z F </pre> A 1|1 and B 1|1: see Pattern Start Notation ;...")
- 10:23, 25 October 2024 Juggling 3 Objects Alone (hist | edit) [3,504 bytes] Karsten (talk | contribs) (Created page with "Typically people start juggling 3 balls, then learn more difficult 3-ball and 4-ball patterns and then start juggling with clubs, rings, etc. There are many tutorials on learning on how to juggle 3 balls, so I will skip this here for now. There is a logical progression of juggling patterns that lead up to juggling 5 balls (and above, but usually by then you know what good practice patterns are). The same list also applies for clubs *except* the 3 object patterns with...")